Weapon shots increase Damage Resistance towards target by 6% per rank for 5 seconds (does not stack)
Stance
Incendiary
Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance
Longshot
Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank
Stance
Maiming
Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank
Finisher
Ricochet
Deals 300% of Damage towards target and up to 2 additional random enemies within 6 tiles of target
Finisher
Pincushion
Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage
Weapon Ability
Skirmish
For next 15 seconds damage increased by 25% and can fire while moving
Weapon Ability
Full Draw
For next 15 seconds damage increased by 35%, but must be stationary for 5 seconds to fire
Weapon Ability
Repeater
If not currently stealthed, immediately makes 3 additional hit attempts, each with a 66% chance to inflict 100% of weapon damage (scaled by weapon speed)