Guild Favors
Summary
When a guild increases its level, it earns a randomized Guild Favor. These Guild Favors are temporary bonuses the guild can activate to provide a specific bonus to all members of the guild for a limited duration (these bonuses will stack with any Server Region Bonuses as well).
- Guilds may only have 3 Guild Favors activated at any given time
- Some Guild Favors will only apply to certain regions of the world, or against certain creature types
- Guilds can not activate more then one of the same favor in the same region.
- Guild Favors come in three rarity levels: Common, Uncommon and Rare
- Guild Favors last 1 day, though it previously varied by rarity
- Guilds can view their currently activated Guild Favors from the Guild Overview page of the Guild Gump
- Additionally, players can also view any currently Activated Guild Favors on the Region Bonus Banner next to each Town Crier by clicking on the Guild Favor button of that window
- If a creature is killed by members of two or more different guilds, each having active Guild Favor bonuses to either Gold Loot Amounts or Item Chances, the highest value bonus among the guilds involved will be used for determining the Gold bonus/Item chance bonus
Guild Favor Effects
Bonus | Description | Common | Uncommon | Rare |
---|---|---|---|---|
Gold | Increased Gold Loot in Region | 15% | 20% | 25% |
Special Loot | Increased Special Item Loot Chance in Region | 15% | 20% | 25% |
Boss Damage | Increased Damage against Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses) | 12.5% | 15% | 17.5% |
Boss Damage Prevention | Reduced Damage Taken from Bosses (includes Mini-Bosses, Shrine Bosses, Bosses, and Event Bosses) | 12.5% | 15% | 17.5% |
Slayer Group Damage | Increased Damage against a creature slayer group | 15% | 20% | 25% |
Damage | Increased Damage in Region | 10% | 12.5% | 15% |
Damage Prevention | Increased Damage in Region | 10% | 12.5% | 15% |
Rare Loot | Increased Rare Item Loot Chance in Region | 15% | 20% | 25% |
Harvest Yield | Chance to harvest 2x normal resources | 25% | 35% | 45% |
Crafting Exceptional Quality | Increased Crafting Exceptional Quality Chance in Region | 15% | 20% | 25% |
Vendor Rebate | Vendor Rebate in Region | 10% | 15% | 20% |
Experience Gain | Increased Experience Gain in Region | 20% | 25% | 30% |
Essence Usage | Reduced Arcane Essence Usage in Region | 25% | 30% | 35% |
Skill Gain | Increased Skill Gain chances in Region | 20% | 30% | 40% |