Tinkering
Summary
- Craft Tools, Lockpicks, Jewelry, Traps and more
- Tinker Floor Traps only work for PvM
- Tinker Container Traps only work for PvP
Floor Traps
- Floor Traps only work for PvM
- Requires 80 Tinkering and 80 Detect Hidden to create
- Floor Traps will place a Pressure Plate at the player's location as well as one in each cardinal direction (North/South/East/West)
- Players may only place a single Floor Trap on a tile and cannot have overlapping Pressure Plates
- Floor traps will activate if a non-tamed/non-summoned creature steps onto one of the Pressure Plates for the trap
- Floor traps will expire in 3 minutes if not activated by creatures
Trap Detonators
- Players can craft Trap Detonators with 75 Tinkering
- Players can use Trap Detonators to manually detonate Floor Traps they have placed
- When using a Trap Detonator, the player may click themselves to detonate all traps they currently have within 18 tiles, or may click the ground to detonate a single trap within 1 tile of the target location
- Trap Detonators have an unlimited number of uses
Trap Placement Cooldown
Players now can place Traps as often as follows based on their Tinkering and Detect Hidden skill:
- 80+ Tinkering and 80+ Detect Hidden: 3 Traps placeable every 3 minutes
- 90+ Tinkering and 90+ Detect Hidden: 4 Traps placeable every 3 minutes
- 100+ Tinkering and 100+ Detect Hidden: 5 Traps placeable every 3 minutes
- 110+ Tinkering and 110+ Detect Hidden: 6 Traps placeable every 3 minutes
- 120+ Tinkering and 120+ Detect Hidden: 7 Traps placeable every 3 minutes
Types of Floor Traps
Bleed Trap
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Chill Trap
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Cripple Trap
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Enervate Trap
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Explosion Trap
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Pierce Trap
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Poison Trap
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Weaken Trap
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Trap Wire Levels
Trap Wire is used to improve the damage, effect and radius of a Floor Trap. Trap Wire levels are as follows:
- Iron Trap Wire (Craftable): Trap Wire Level 0
- Bronze Trap Wire: Trap Wire Level 1
- Silver Trap Wire: Trap Wire Level 2
- Gold Trap Wire: Trap Wire Level 3
- Platinum Trap Wire: Trap Wire Level 4
Damage and Effects Skill Scalars
The damage and effects on Traps are scaled based on a player's Tinkering and Detect Hidden skills as follows:
- Trap Damage Scalar: ((Tinkering Skill / 100 ) * 0.5)+ ((Detect Hidden Skill / 100) * 0.5)
- Trap Effect Scalar: ((Tinkering Skill / 100 ) * 0.5)+ ((Detect Hidden Skill / 100) * 0.5)
This means that a player will need 100 Tinkering and 100 Detect Hidden to receive 100% of the values listed for each trap type (players may go over 100 skill to increase their damage/effect values beyond 100% of normal).
Container Traps
- Container Traps only work for PvP
- Requires 100 Tinkering to create
- Any player attempting to open a trapped container will detonate it unless they successfully make a Detect Hidden check
- If successful, the Lockpicking/Remove Trap window will appear
- The player may proceed to use Remove Trap on the chest to disarm the container's trap
- A player who places a trap on a chest will be considered attacking the player who opens the chest and triggers a trap (and will be subject to Murder Counts if the player should die)
Training
- Estimated 110,000 ingots to GM
- Requires an estimated 36 hours of crafting to max the skill
- Tip: You can recycle crafted items to recover and reuse resources
- What to craft to GM
- 50 - 75: Lanterns
- 75 - 80: Iron Lockpicks
- 80 - 100: Keyrings or Trap Detonators