Archery

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Revision as of 08:58, 24 July 2019 by Enok (talk | contribs) (removed <br> from training)
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Skills - Archery

The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows. Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity).


PvM

  • Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures


Archery Weapon Special Attack

  • Only works for PvM
  • Increases damage by 50%
  • Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
  • Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
  • If target is immune to being hindered or already currently hindered, the attacks damage will be increased by a further 50%
  • If a player applies another Hinder effect to a mob, the Hinder effect will convert to damage

Training

  • Archery is trained through combat with an Archery weapon equipped and requires Arrows or Bolts depending on the weapon.
  • See the Weapons Chart for a list of Archery weapons.
  • Up to 50.0 skill can be trained by a NPC ? vendor.
  • Skill gains for Archery up to 70.0 are accelerated in the New Player Dungeon.
  • 50-70 fight creatures in the New Player Dungeon.
  • 70-100:

Method One:

  • Melee fight creatures in the world.

Method Two:

  • Purchase Wooden Training Bow from any NPC provisioner vendor.
  • Use a 2nd account as a sparr dummy by attacking it with the character who is training.
  • Then toggle war/peace on the 2nd account dummy character.

Notes:

  • If both characters are not in the same guild the attacker will be flagged a criminal.
  • You will need a way to heal the second account character.