Boss-Type Creature
Boss Results Gump
- The Boss Results system displays how individual players and guilds performed against Boss-Level Creatures. These include:
- Players can view Boss Results by typing [BossResults in game
- Results of boss fights are added to a list that have occurred over the last 30 days
- Players can go back and forth and view previous Boss kill details by clicking the "Previous/Next" arrows at the top left of the window
Recently Slain Bosses
- For a Boss that has just been killed, players who were involved in the fight (either did damage or in the same guild as a player who did damage to the boss) must wait 5 minutes before the Boss fight data is added to the list and is viewable
- Once 60 minutes have passed since a Boss has been killed, all players (regardless of involvement in the fight) will see results of the Boss fight in their [BossResults menu
- The delay in Boss Results being added is to prevent players from simply watching the results window and "raiding" groups have just finished Bosses
Boss Loot Skull Tokens
- All boss loot now drops as Skull Tokens
- Upon moving the Skull Token anywhere other than the boss corpse, it will transform into its actual loot item
- "Normal" looting rights apply
Boss Creature Hindering
Below are the chances for Boss Creatures to ignore Movement restricting ability and cause the player to receive a damage bonus (instead of Hinder with Archery) instead:
- Lore Boss - 70%
- Mini Boss - 75%
- Boss - 80%
- Shrine Boss - 85%
- Omni Boss - 90%
- Event Boss - 95%
Boss Creature Carving
- Mini Bosses, Shrine Bosses, Omni-Bosses, and Event Bosses now have a uniform "Difficulty" level, when player carve their corpses, that is used to determine amount of Meat, Leather, and other resources that appear on the corpse
- Mini Boss Difficulty value for carving is 1000
- Shrine Boss Difficulty value for carving is 1500
- Boss Difficulty value for carving is 2000
- Omni Boss Difficulty value for carving is 5000
- Event Boss Difficult value for carving is 10000
Boss Barding: Provocation and Peacemaking
- Provocation and Peacemaking on Bosses (including Lore Bosses, Mini-Bosses, Bosses, Shrine-Bosses, Omni-Bosses, and Event Bosses) will no longer function as normal, and instead will apply a “Boss Barding” effect to the creature
- A Boss Barding Effect reduces their Melee Attack Speed by 25%, increases Spellcast Cooldowns by 25%, and increases Ability Cooldowns by 25%
- Boss Barding Effects have a similar duration to normal barding effects and also utilize the same Barding Cooldown mechanics and lengths as before
- A Boss with a Boss Barding effect in place will have “*Barded*” displayed above their name when single-clicking on them