Template:ShipAbilities
Upgrade Name | Upgrade Type | Upgrade Description |
---|---|---|
Arcane Shot |
Lesser | Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Boneshot |
Lesser | Fires 6 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit has it's armor rating reduced by 25 for 30 seconds. |
Explosive Ammunition |
Lesser | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Glass Cannon |
Lesser | Fires 6 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit will also take 100% of base damage in bleed damage. |
Hard to Port |
Lesser | Increase ship speed by 20% for the next 15 seconds. |
Hold Fast |
Lesser | Reduces damage taken by crewmembers by 25% for the next 30 seconds. |
Luck |
Lesser | Increases accuracy of normal cannonfire by 15% and decreases the chance to be hit by opposing cannonfire by 15% for the next 30 seconds. |
Mortar Fire |
Lesser | Fires 3 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Smokeshot |
Lesser | Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Reduces ship's cannon accuracy by 50% for 15 seconds. |
Swift Reload |
Lesser | Reduces current reloading cooldown to 0 seconds. |
Depth Charges |
Lesser | Deploys 1 depth charge per cannon on the ship behind the tillerman.
Any ship moving over a depth charge will detonate it and take 150 Hull damage. Depth charges last 60 seconds. |
Powder Mishap |
Lesser | Targets nearest other ship within 25 tiles that is currently reloading and:
This ability cannot be stacked. |
Sea Change |
Lesser | Cancels all negative status effects on ship and cures poison for all targets on board. |
Beat to Quarters |
Regular | Increase movement speed by 15% for the next 30 seconds. |
Boarding Hooks |
Regular | Increase success chances by 50% for the next 45 seconds. |
Boarding Pikes |
Regular | Reduces enemy boarding success chances by 75% for the next 45 seconds. |
Chainshot |
Regular | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any ship hit will also have it's movement speed reduced by 25% for 15 seconds. |
Expedite Repairs |
Regular | Reduces current cooldown on repairs immediately by 60 seconds |
Flameshot |
Regular | Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Can create several flame pillars which deal 2 Hull damage and 3-5 player damage per second for 30 seconds. |
Ghost Fire |
Regular | Fires 3 volleys at +25% accuracy with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Grapeshot Ammunition |
Regular | Fires 12 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Heatseeker Ammunition |
Regular | Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Heavy Ordinance |
Regular | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
|
Powdersoeak Ammunition |
Regular | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any ship hit will also lose 2 ammunition from its cannons. |
Rally |
Regular | Heals each crewmember for 25% health, cures poison, and removes any negative ongoing effects (bleed, disease, hinder, etc). |
Special Powderkeg |
Regular | Increases Damage of normal cannon fire by 25% for the next 60 seconds. |
Toxic Ammunition |
Regular | Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit will also be inflicted with Deadly Poison. |
Bad Rations |
Regular | Targets nearest other ship within 25 tiles.
Reduces Wrestling skill of each crewmember by 20% for 30 seconds. This ability cannot be stacked. |
Grenades |
Regular | Targets nearest other ship within 25 tiles.
Each crewmember on board throws a grenade at target ship that deals 100 Hull damage and 25 damage to crewmembers within 2 tiles. |
Razorwire |
Regular | For next 180 seconds, any crewmembers boarding this ship takes 33% of their total hit points as Bleed damage over 15 seconds.
This ability cannot be stacked. |