Template:ShipAbilities
Upgrade Name | Upgrade Type | Upgrade Description |
---|---|---|
![]() Arcane Shot |
Lesser | Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1.
Successful hits deal damage to all ship locations:
|
![]() Boneshot |
Lesser | Fires 6 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit has it's armor rating reduced by 25 for 30 seconds. |
![]() Explosive Ammunition |
Lesser | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
|
![]() Glass Cannon |
Lesser | Fires 6 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit will also take 100% of base damage in bleed damage. |
![]() Hard to Port |
Lesser | Increase ship speed by 20% for the next 15 seconds. |
![]() Hold Fast |
Lesser | Reduces damage taken by crewmembers by 25% for the next 30 seconds. |
![]() Luck |
Lesser | Increases accuracy of normal cannonfire by 15% and decreases the chance to be hit by opposing cannonfire by 15% for the next 30 seconds. |
![]() Mortar Fire |
Lesser | Fires 3 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
|
![]() Smokeshot |
Lesser | Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Reduces ship's cannon accuracy by 50% for 15 seconds. |
![]() Swift Reload |
Lesser | Reduces current reloading cooldown to 0 seconds. |
![]() Depth Charges |
Lesser | Deploys 1 depth charge per cannon on the ship behind the tillerman.
Any ship moving over a depth charge will detonate it and take 150 Hull damage. Depth charges last 60 seconds. |
![]() Powder Mishap |
Lesser | Targets nearest other ship within 25 tiles that is currently reloading and:
This ability cannot be stacked. |
![]() Sea Change |
Lesser | Cancels all negative status effects on ship and cures poison for all targets on board. |
![]() Beat to Quarters |
Regular | Increase movement speed by 15% for the next 30 seconds. |
![]() Boarding Hooks |
Regular | Increase success chances by 50% for the next 45 seconds. |
![]() Boarding Pikes |
Regular | Reduces enemy boarding success chances by 75% for the next 45 seconds. |
![]() Chainshot |
Regular | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any ship hit will also have it's movement speed reduced by 25% for 15 seconds. |
![]() Expedite Repairs |
Regular | Reduces current cooldown on repairs immediately by 60 seconds |
![]() Flameshot |
Regular | Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Can create several flame pillars which deal 2 Hull damage and 3-5 player damage per second for 30 seconds. |
![]() Ghost Fire |
Regular | Fires 3 volleys at +25% accuracy with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
|
![]() Grapeshot Ammunition |
Regular | Fires 12 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
|
![]() Heatseeker Ammunition |
Regular | Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1.
Successful hits deal damage to all ship locations:
|
![]() Heavy Ordinance |
Regular | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
|
![]() Powdersoeak Ammunition |
Regular | Fires 3 volleys with scatter radius 2 and damage radius 1.
Successful hits deal damage to all ship locations:
Any ship hit will also lose 2 ammunition from its cannons. |
![]() Rally |
Regular | Heals each crewmember for 25% health, cures poison, and removes any negative ongoing effects (bleed, disease, hinder, etc). |
![]() Special Powderkeg |
Regular | Increases Damage of normal cannon fire by 25% for the next 60 seconds. |
![]() Toxic Ammunition |
Regular | Fires 6 volleys with scatter radius 3 and damage radius 1.
Successful hits deal damage to all ship locations:
Any creature or player hit will also be inflicted with Deadly Poison. |
![]() Bad Rations |
Regular | Targets nearest other ship within 25 tiles.
Reduces Wrestling skill of each crewmember by 20% for 30 seconds. This ability cannot be stacked. |
![]() Grenades |
Regular | Targets nearest other ship within 25 tiles.
Each crewmember on board throws a grenade at target ship that deals 100 Hull damage and 25 damage to crewmembers within 2 tiles. |
![]() Razorwire |
Regular | For next 180 seconds, any crewmembers boarding this ship takes 33% of their total hit points as Bleed damage over 15 seconds.
This ability cannot be stacked. |