Template:ShipAbilities

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Upgrade Name Upgrade Type Upgrade Description

Arcane Shot
Lesser Fires 6 volleys at 50% accuracy with scatter radius 1 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 25% of base damage to Hull
  • 25% of base damage to Sails
  • 25% of base damage to Guns and
  • 50% of base damage to creatures and players, which ignores armor.

Boneshot
Lesser Fires 6 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 75% of base damage to Sails
  • 25% of base damage to Guns

Any creature or player hit has it's armor rating reduced by 25 for 30 seconds.


Explosive Ammunition
Lesser Fires 3 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 150% of base damage to Hull
  • 50% of base damage to Sails
  • 100% of base damage to Guns and
  • 100% of base damage to creatures and players.

Glass Cannon
Lesser Fires 6 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 25% of base damage to Hull
  • 75% of base damage to Sails
  • 50% of base damage to Guns and
  • 50% of base damage to creatures and players.

Any creature or player hit will also take 100% of base damage in bleed damage.


Hard to Port
Lesser Increase ship speed by 20% for the next 15 seconds.

Hold Fast
Lesser Reduces damage taken by crewmembers by 25% for the next 30 seconds.

Luck
Lesser Increases accuracy of normal cannonfire by 15% and decreases the chance to be hit by opposing cannonfire by 15% for the next 30 seconds.

Mortar Fire
Lesser Fires 3 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 75% of base damage to Hull
  • 75% of base damage to Sails
  • 75% of base damage to Guns and
  • 100% of base damage to creatures and players

Smokeshot
Lesser Fires 6 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 50% of base damage to creatures and players

Reduces ship's cannon accuracy by 50% for 15 seconds.


Swift Reload
Lesser Reduces current reloading cooldown to 0 seconds.

Depth Charges
Lesser Deploys 1 depth charge per cannon on the ship behind the tillerman.

Any ship moving over a depth charge will detonate it and take 150 Hull damage.

Depth charges last 60 seconds.


Powder Mishap
Lesser Targets nearest other ship within 25 tiles that is currently reloading and:
  • adds 30 seconds to target ship's reloading time,
  • deals 150 Gun damage per cannon on target ship has on each side, and
  • deals 75 damage to every target on board

This ability cannot be stacked.


Sea Change
Lesser Cancels all negative status effects on ship and cures poison for all targets on board.

Beat to Quarters
Regular Increase movement speed by 15% for the next 30 seconds.

Boarding Hooks
Regular Increase success chances by 50% for the next 45 seconds.

Boarding Pikes
Regular Reduces enemy boarding success chances by 75% for the next 45 seconds.

Chainshot
Regular Fires 3 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 75% of base damage to Hull
  • 175% of base damage to Sails
  • 125% of base damage to Guns and
  • 100% of base damage to creatures and players

Any ship hit will also have it's movement speed reduced by 25% for 15 seconds.


Expedite Repairs
Regular Reduces current cooldown on repairs immediately by 60 seconds

Flameshot
Regular Fires 6 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 25% of base damage to Hull
  • 25% of base damage to Sails
  • 25% of base damage to Guns and
  • 50% of base damage to creatures and players

Can create several flame pillars which deal 2 Hull damage and 3-5 player damage per second for 30 seconds.


Ghost Fire
Regular Fires 3 volleys at +25% accuracy with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 75% of base damage to Hull
  • 125% of base damage to Sails
  • 125% of base damage to Guns and
  • 125% of base damage to creatures and players, which ignores armor.

Grapeshot Ammunition
Regular Fires 12 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 12.5% of base damage to Hull
  • 12.5% of base damage to Sails
  • 12.5% of base damage to Guns and
  • 50% of base damage to creatures and players

Heatseeker Ammunition
Regular Fires 3 volleys at +75% accuracy with scatter radius 1 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 50% of base damage to Hull
  • 50% of base damage to Sails
  • 50% of base damage to Guns and
  • 50% of base damage to creatures and players

Heavy Ordinance
Regular Fires 3 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 175% of base damage to Hull
  • 75% of base damage to Sails
  • 125% of base damage to Guns and
  • 100% of base damage to creatures and players, which ignores armor.

Powdersoeak Ammunition
Regular Fires 3 volleys with scatter radius 2 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 125% of base damage to Hull
  • 75% of base damage to Sails
  • 175% of base damage to Guns and
  • 100% of base damage to creatures and players, which ignores armor.

Any ship hit will also lose 2 ammunition from its cannons.


Rally
Regular Heals each crewmember for 25% health, cures poison, and removes any negative ongoing effects (bleed, disease, hinder, etc).

Special Powderkeg
Regular Increases Damage of normal cannon fire by 25% for the next 60 seconds.

Toxic Ammunition
Regular Fires 6 volleys with scatter radius 3 and damage radius 1.

Successful hits deal damage to all ship locations:

  • 25% of base damage to Hull
  • 25% of base damage to Sails
  • 25% of base damage to Guns and
  • 750% of base damage to creatures and players, which ignores armor.

Any creature or player hit will also be inflicted with Deadly Poison.


Bad Rations
Regular Targets nearest other ship within 25 tiles.

Reduces Wrestling skill of each crewmember by 20% for 30 seconds.

This ability cannot be stacked.


Grenades
Regular Targets nearest other ship within 25 tiles.

Each crewmember on board throws a grenade at target ship that deals 100 Hull damage and 25 damage to crewmembers within 2 tiles.


Razorwire
Regular For next 180 seconds, any crewmembers boarding this ship takes 33% of their total hit points as Bleed damage over 15 seconds.

This ability cannot be stacked.