Swordsmanship
Swordsmanship allows the use of bladed weapons with a swing speed between the faster fencing weapons and slower macing weapons.
- All one-handed swords can be poisoned using the Poisoning skill. NO two-handed swords weapons can utilize poison.
- The chance to hit with a swords class weapon is equal to (attacker's swordsmanship skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
PvM: Swordsmanship Weapon Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Swords Weapon Special Attack
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
- Each bleed damage amount is 20% of the total weapon damage caused by the initial attack except as part of a backstab (see below)
- Each bleed damage amount is 20% of (33% * the total weapon damage caused by a successful backstab with a sword weapon.
- Also applies a "Lacerate" effect
- Lacerate increases the chance for players to inflict weapon special attacks against that creature by 5% for the next 8-16 seconds (scaled based on weapon speed)
- A creature can only have a maximum of 5 Lacerate effect bonuses active at once (bleed can be stacked an unlimited number of times on a creature however)
- Causes the target to take "bleed" damage every 3 seconds for the next 15 seconds
Codex
- Swordsmanship can benefit from a codex, see more: Weapon and Shield Codexes
Training
- Swordsmanship is trained through combat with a Swordsmanship weapon equipped. See the Weapons Chart for a list of Swordsmanship weapons.
- Up to 50.0 skill can be trained by an NPC weaponsmith.
- Skill gains for Swordsmanship up to 70.0 are accelerated in the New Player Dungeon.
- 50-70 fight creatures in the New Player Dungeon.
- 70-100:
- Method One:
- Melee fight creatures in the world.
- Method Two:
- Purchase Wooden Training Sword from any NPC provisioner or blacksmith.
- Use a 2nd account as a sparr dummy by attacking it with the character who is training.
- Then toggle war/peace on the 2nd account dummy character.
- Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
- You will need a way to heal the second account character.