Mace Fighting
Mace fighting skill allows the use of slow hitting blunt weapons.
- NO weapons classed as maces can be poisoned.
- All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted.
- The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
PvM: Macing Weapon Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Macing Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR).
- Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
- If the pierce effect would reduce target's armor below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
- Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
- Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty
- Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
Codex
- Macefighting can benefit from a codex, see more: Weapon and Shield Codexes
Training
- Mace Fighting is trained through combat with a Mace Fighting weapon equipped. See the Weapons Chart for a list of Mace Fighting weapons.
- Up to 50.0 skill can be trained by an NPC weaponsmith.
- Skill gains for Mace Fighting up to 70.0 are accelerated in the New Player Dungeon.
- 50-70 fight creatures in the New Player Dungeon.
- 70-100:
- Method One:
- Melee fight creatures in the world.
- Method Two:
- Purchase Wooden Training Club from any NPC provisioner or blacksmith.
- Use a 2nd account as a sparr dummy by attacking it with the character who is training.
- Then toggle war/peace on the 2nd account dummy character.
- Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
- You will need a way to heal the second account character.