Boss-level Creatures

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Revision as of 11:51, 16 December 2020 by Expo (talk | contribs)
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Boss Results Gump

  • The Boss Results system displays how individual players and guilds performed against Boss-Level Creatures. These include:
  • Players can view Boss Results by typing [BossResults in game
  • Results of boss fights are added to a list that have occurred over the last 30 days
  • Players can go back and forth and view previous Boss kill details by clicking the "Previous/Next" arrows at the top left of the window



Recently Slain Bosses

  • For a Boss that has just been killed, players who were involved in the fight (either did damage or in the same guild as a player who did damage to the boss) must wait 5 minutes before the Boss fight data is added to the list and is viewable
  • Once 60 minutes have passed since a Boss has been killed, all players (regardless of involvement in the fight) will see results of the Boss fight in their [BossResults menu
  • The delay in Boss Results being added is to prevent players from simply watching the results window and "raiding" groups have just finished Bosses


Boss Scaling

For every new, unique player that inflicts 2,500 damage to any of our boss-level creatures, it will increase the bosses Damage Dealt by 1.0% and increase the potential loot by 0.5%


Hit Points and Scaling

The starting Hit Points for boss-types are as follows (with ocean boss-types having listed exceptions):

  • Ocean Mini-Boss: 20,000 Hit Points
  • Mini-Boss: 40,000 Hit Points
  • Lore-Boss: 40,000 Hit Points
  • Ocean Boss: 40,000 Hit Points
  • Boss: 80,000 Hit Points
  • Omni Boss: 750,000 Hit Points


For every new, unique player that inflicts 2,500 damage to one of these boss-types, it will increase the bosses Hit Points by the following:

  • Ocean Mini-Boss: +10,000 Hit Points
  • Mini-Boss: +20,000 Hit Points
  • Lore-Boss: +20,000 Hit Points
  • Ocean Boss: +20,000 Hit Points
  • Boss: +40,000 Hit Points
  • Omni Boss: 250,000 Hit Points


Maximum Scaling

The maximum number of unique players that can damage a boss-type and cause it to increase its hit points / damage / loot are as follows:

  • Lore Boss: 10 Unique Players
  • Mini-Boss: 20 Unique Players
  • Boss: 40 Unique Players
  • Omni-Boss: 60 Unique Players


Boss Loot Skull Tokens

  • All boss loot drops as Skull Tokens
  • Upon moving the Skull Token anywhere other than the boss corpse, it will transform into its actual loot item
  • "Normal" looting rights apply



Loot Increasing

  • High volume items like Gold, Reagents, Arrows, etc, will increase by a flat amount of 0.5% per player
  • "Guaranteed" drop items such as Aspect Cores, each player involved will have a 0.5% chance to cause that loot item to drop a second time for each that normally drops
  • "Rare" drops that have drop chances, each player involved adjusts the loot drop chance by 0.5% of the normal amount


Boss Creature Carving

  • Mini Bosses, Shrine Bosses, Omni-Bosses, and Event Bosses now have a uniform "Difficulty" level, when player carve their corpses, that is used to determine amount of Meat, Leather, and other resources that appear on the corpse
  • Mini Boss Difficulty value for carving is 1000
  • Shrine Boss Difficulty value for carving is 1500
  • Boss Difficulty value for carving is 2000
  • Omni Boss Difficulty value for carving is 5000
  • Event Boss Difficult value for carving is 10000


Boss Barding: Provocation and Peacemaking

  • Provocation and Peacemaking on Bosses (including Lore Bosses, Mini-Bosses, Bosses, Shrine-Bosses, Omni-Bosses, and Event Bosses) will no longer function as normal, and instead will apply a “Boss Barding” effect to the creature
  • A Boss Barding Effect reduces their Melee Attack Speed by 25%, increases Spellcast Cooldowns by 25%, and increases Ability Cooldowns by 25%
  • Boss Barding Effects have a similar duration to normal barding effects and also utilize the same Barding Cooldown mechanics and lengths as before
  • A Boss with a Boss Barding effect in place will have “*Barded*” displayed above their name when single-clicking on them



Boss Creature Hindering

Below are the chances for Boss Creatures to ignore Movement restricting ability and cause the player to receive a damage bonus (instead of Hinder with Archery) instead:

  • Lore Boss - 70%
  • Mini Boss - 75%
  • Boss - 80%
  • Shrine Boss - 85%
  • Omni Boss - 90%
  • Event Boss - 95%