Template:TameablePetAbilities

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Tameable Pet Abilities
Name Type Description
Air Breath Cooldown Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage and reducing melee and spellcasting damage by (Control Slots * 4%) for 15 seconds
Air Shield Cooldown Creates a shield around the creature that increases accuracy and melee defense by 15% for 60 seconds (cannot stack)
Backstab Passive If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage
Bad Luck Cooldown Has a 15% chance when taking damage to inflict that damage also onto the attacker, with damage amount capped at (DamageMax * 2.0) against creatures and (DamageMax * 0.5) against players
Barb Swarm Cooldown Fires projectiles at a location up to 12 tiles away, inflicting (DamageMax * 1.0) bleed damage over for 15 seconds against up to 3 targets within 2 tiles (the first target hit also takes +50% damage)
Bleed Passive Has a 15% chance on melee attack to deal (DamageMax * 1.0) damage over 15 seconds
Blood Expertise Cooldown Consumes up to 10 blood within 6 tiles to increase accuracy by (10% + (Blood Consumed * 0.75%)) for 30 seconds (cannot stack)
Blood Frenzy Cooldown Consumes up to 10 blood within 6 tiles to increase melee attack speed by (7.5% + (Blood Consumed * 0.5%)) for 30 seconds (cannot stack)
Blood Healing Cooldown If below 66% hit points, will consume up to 10 blood within 6 tiles to restore (5% + (Blood Consumed * 0.5%)) of maximum health
Blood Rage Cooldown Consumes up to 10 blood within 6 tiles to increase melee damage by (15% + (Blood Consumed * 1%)) for 30 seconds (cannot stack)
Blood Shield Cooldown Consumes up to 10 blood within 6 tiles to increase magic resist by (60 + (Blood Consumed * 4)) for 30 seconds (cannot stack)
Burrow Cooldown Has a 15% chance on melee attack to inflict a bleed effect on target dealing (DamageMax * 2.0) damage over 15 seconds
Charge Cooldown Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage against up to 3 targets within 1 tile (the first target hit also takes +50% damage)
Chilled Charge Cooldown Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage and reduces attack speed by (Control Slots * 2) for 15 seconds against up to 3 targets within 1 tile (the first target hit also takes +50% damage)
Chill Touch Passive Has a 15% chance on melee attack to inflict (Damage Max * 1.0) damage and reduce their attack speed by (Control Slots * 2%) for 15 seconds
Corpse Barrage Cooldown Creature makes its normal melee attacks as ranged attacks up to 12 tiles away. Hits have a 15% chance to inflict a disease effect dealing (DamageMax * 0.5) damage every 5 seconds to the target for 30 seconds
Crush Cooldown Has a (5% + (Control Slots * 5%)) chance on melee attack to reduce target's armor by 25. If target's armor is reduced to 0, it also inflicts a bleed effect dealing (DamageMax * 1.0) damage over 15 seconds
Devour Cooldown Can consume nearby corpses to heal 15% of maximum health
Dig Cooldown Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage against up to 3 targets within 2 tiles (the first target hit also takes +50% damage)
Disease Passive Has a 15% chance on melee attack to inflict a disease effect dealing (DamageMax * 0.5) damage every 5 seconds to the target for 30 seconds
Drowned Barrage Cooldown Fires projectiles in a 6 tile radius inflicting (DamageMax * 0.75) damage and reducing melee defense by (Control Slots * 2%) and armor by (Control Slots * 5) for 15 seconds against up to 4 targets (the first target hit also takes +50% damage)
Earth Breath Cooldown Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.75) damage
Earth Seeds Passive Has a 15% chance on spellcast to inflict (SpellDamageMax * 1.0) bleed damage on target over 15 seconds
Earth Shield Cooldown Creates a shield around the creature that increases melee damage by 15% and armor by 30 for 60 seconds (cannot stack)
Eldritch Breath Cooldown Fires a projectile at a target up to 12 tiles away, dealing (SpellDamageMax * 1.5) damage that ignores armor and reducing target's magic resist by (Control Slots * 20) for 15 seconds
Enrage Passive Has a 15% chance on melee attack to increase melee damage by 20% for 30 seconds (cannot stack)
Epic Barrage Cooldown Fires projectiles at a target up to 12 tiles away, inflicting 3 hits each dealing (SpellDamageMax * 0.6) damage that ignores armor to the target
Fiery Charge Cooldown Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.9) damage against up to 3 targets within 3 tiles (the first target hit also takes +50% damage)
Fiery Dig Cooldown Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.9) damage against up to 3 targets within 2 tiles (the first target hit also takes +50% damage)
Fire Barrage Cooldown Creature makes its normal melee attacks as ranged attacks up to 12 tiles away
Fire Breath Cooldown Fires a projectile at a target up to 12 tiles away, dealing (DamageMax * 1.5) damage
Flamestrike Passive Has a 15% chance on melee attack to inflict (DamageMax * 1.0) damage
Flurry Cooldown Fires a projectile at a target up to 6 tiles away, inflicting (DamageMax * 1.5) damage and reducing Attack Speed by (Control Slots * 2%) for 15 seconds
Frenzy Passive Has a 15% chance on melee attack to increase attack speed by 10% for 30 seconds (cannot stack)
Frigid Blast Cooldown Fires a projectile at a location up to 6 tiles away, inflicting (DamageMax * 0.75) damage and reducing attack speed by (Control Slots * 2%) for 15 seconds against up to 3 targets within 1 tile (the first target hit also takes +50% damage)
Giant Corpse Barrage Cooldown Inflicts 2 melee hits on a target up to 12 tiles away with each hit having a 7.5% chance to inflict a disease effect dealing (DamageMax * 0.5) damage every 5 seconds to the target for 30 seconds
Giant Fire Barrage Cooldown Inflicts 2 melee hits on a target up to 12 tiles away
Gorge Cooldown Inflicts (DamageMax * 2.0) damage against an entangled, hindered, or hamstrung target up to 1 tile away and restores 2.5% of maximum hit points
Grasp Passive Has a (5% + (Control Slots * 5%)) chance on melee hit to entangle creatures for 6 seconds or hamstring players
Grit Passive If below 33% hit points, will restore 10% of maximum health (has 15 second cooldown)
Magic Reflect Cooldown Applies the magic reflect spell to the creature
Massive Blood Breath Cooldown Fires projectiles in a cone, inflicting (DamageMax * 1.0) bleed damage over for 15 seconds against up to 3 targets (the first target hit also takes +50% damage)
Massive Bone Breath Cooldown Fires projectiles in a cone, inflicting (DamageMax * 0.75) damage and reducing armor by (Control Slots * 10) against up to 3 targets (the first target hit also takes +50% damage)
Massive Dusk Breath Cooldown Fires projectiles in a cone, inflicting (DamageMax * 0.7) damage which ignores armor and reducing accuracy by (Control Slots * 5%) for 15 seconds against up to 3 targets (the first target hit also takes +50% damage)
Massive Fire Breath Cooldown Fires projectiles in a cone, inflicting (DamageMax * 0.9 damage against up to 3 targets (the first target hit also takes +50% damage)
Massive Ice Breath Cooldown Fires projectiles in a cone, inflicting (DamageMax * 0.8) damage which ignores armor and reducing attack speed by (Control Slots * 2%) for 15 seconds against up to 3 targets (the first target hit also takes +50% damage)
Massive Water Breath Cooldown Fires projectiles in a cone, inflicting (DamageMax * 0.8) damage and reducing defense by (Control Slots * 4%) for 15 seconds against up to 3 targets (the first target hit also takes +50% damage)
Mirror Cooldown Spells cast onto the creature have a 15% chance to be reflected back onto the caster
Poison Dig Cooldown Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.75) damage and applies greater poison against up to 3 targets within 2 tiles (damage is increased by 50% if target already has greater poison or above)
Reactive Armor Cooldown Applies the reactive armor spell to the creature (with 100 total damage reduction)
Regeneration Passive If below 66% hit points, will restore 5% of maximum health (has 15 second cooldown)
Sandblast Cooldown Teleports to a location up to 12 tiles away and inflicts (DamageMax * 0.25) damage and reduces armor by (Control Slots * 15) for 15 seconds against up to 3 targets within 2 tiles
Shock Passive Has a 15% chance on spellcast to deal (SpellDamageMax * 1.0) damage that ignores armor to the target and will also hinder creatures for (Control Slots * 1) seconds or hamstring players
Slime Barrage Cooldown Creature makes its normal melee attacks as ranged attacks up to 12 tiles away
Soak Passive Has a 15% on a melee attack to reduce target's melee defense by (Control Slots * 3%) for 15 seconds
Spellblight Passive Has a 15% chance on spellcast to inflict (SpellDamageMax * 0.5) disease damage every 5 seconds to the target for 30 seconds
Spellburn Passive Has a 15% chance on spellcast to inflict an additional (SpellDamageMax * 1.0) damage that ignores armor to the target
Spellflaying Passive Has a 15% chance on spellcast to deal (SpellDamageMax * 1.0) bleed damage to target over 15 seconds
Spellshield Passive Spells cast onto the creature have a 15% chance to increase its magic resist skill by 100 for 3 seconds
Spellsurge Passive Has a 15% chance on spellcast to increase spell damage by 50% for 5 seconds (does not stack)
Spine Barrage Cooldown Fires projectiles in a 8 tile radius inflicting (DamageMax * 0.75) damage against up to 5 targets (the first target hit also takes +50% damage)
Steam Cloud Cooldown Immediate enters stealth and inflicts (DamageMax * 0.65) damage which ignores armor against up to 3 targets (the first target hit also takes +50% damage)
Sting Passive On successful melee hit, if target is already poisoned (greater or above), has Poisoning Skill % chance to inflict (DamageMax * 0.25) damage which ignores armor
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