Blood Scorpion
Creature Stats
Blood Scorpion | |||||||
---|---|---|---|---|---|---|---|
Slayer | Difficulty | GoldValue | Hits | MinDmg | MaxDmg | Wrestling | Armor |
Beastial | 13.3 | 120 | 625 | 12 | 24 | 75 | 75 |
Resist | Magery | EvalInt | Poisoning | Poison | PoisonResist | Stealth | |
25 | 60 | Greater | 60% |
Tameable Stats
Blood Scorpion | ||||||||
---|---|---|---|---|---|---|---|---|
TraitGroup | Slots | Taming | Hits | MinDmg | MaxDmg | Wrestling | Armor | Resist |
Scorpion | 2 | 110 | 250 | 24 | 30 | 70 | 75 | 50 |
SpellMin | SpellMax | Poisoning | Poison | PoisonRst | SpecialRst | Stealth | ||
20 | Deadly | 33% |
DPS Stats
DPS | DPS/Slot | Avg10Sec | High10Sec | HighHit | uDog | uDPS | uDPS/Slot | uAvg10Sec | uHigh10Sec | uHighHit |
---|---|---|---|---|---|---|---|---|---|---|
17.99 | 8.99 | 179 | 345 | 54 | 0.07 | 19.25 | 9.62 | 192 | 369 | 57 |
Abilities
Name | Type | Description |
---|---|---|
Bleed | Passive | Has a 15% chance on melee attack to deal (DamageMax * 1.0) damage over 15 seconds |
Sting | Passive | On successful melee hit, if target is already poisoned (greater or above), has Poisoning Skill % chance to inflict (DamageMax * 0.25) damage which ignores armor |
Blood Shield | Cooldown | Consumes up to 10 blood within 6 tiles to increase magic resist by (60 + (Blood Consumed * 4)) for 30 seconds (cannot stack) |
Trait Group
Scorpion Trait Group | ||
---|---|---|
Level | Name | Description |
2 | Predator | Increases All Damage by 10% |
Survival | Increases Damage Resistance by 10% | |
4 | Accuracy | Increases Melee Accuracy by 10% |
Tolerance | Increases Damage Resistance by 5% and Poison Resistance by 33% | |
6 | Venom | Increases Melee Damage by 20% to Poisoned targets (Greater or above) |
Mender | Increases Healing amounts received from Players by 25% | |
8 | Swiftness | Increases Attack Speed by 7.5% |
Aggression | Increases Melee Damage by 7% per Aggroed target (up to 5 targets) | |
10 | Vicious | Increases Melee Damage by 20% when target below 66% Hit Points |
Thorns | Inflicts back 25% of Damage Taken if within 1 tile Has 15 second cooldown after (DamageMax * 3.0) has been inflicted |