Challenger Dungeon

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Summary

  • The Challenger Dungeon is an upscaled dungeon each week where players will face monsters with moderate increases to their Stats and Skills similar to a Lesser Paragon
  • During Friday Night Reset each week, one of the core dungeons will be randomly selected as the Challenger Dungeon for the duration of the next week
  • When creatures are upscaled, their difficulty and their loot will be recalculated
  • Paragons will still spawn inside a Challenger Dungeon upscaling the monsters accordingly
  • Challenger Dungeons will never occur as a Sanctuary dungeon in the same week

Viewing the Challenger Dungeon

  • The current Challenger Dungeon will always be listed near the top of the Region Bonuses menu that players can access by double-clicking any "Region Bonus Board" near each Bank in town
  • Players can also view the current Challenger Dungeon from any Donation Map in a house (purchasable in the Prevalia Market)

  • The current Challenger dungeon will be displayed in Red text in any Atlas listing

The current Challenger dungeon will be displayed in Red text in any Moongate Destination listing

Spawns

  • When Friday Night Reset occurs, all spawned creatures in the previous week's Challenger Dungeon and the new week's Challenger Dungeon will immediately despawn (deleted) to ensure we don't have lingering creatures with incorrect stats
  • For the duration of the week, all newly spawned creatures in the new week's Challenger Dungeon will upscale their Stats and Skills as if they were a Lesser Paragon

Upscaling

  • When a Challenger dungeon creature is upscaled, it will recalculate its "DifficultyValue" based on the changes in Stats and Skills, and automatically adjust its Gold Value and Experience granted to players on death (similar to how Paragons are adjusted)
  • Effectively, all creatures in a Challenger dungeon will be worth more Gold and Experience because they have higher Stats and Skills than normal

Valid Dungeons

  • All "core" dungeons such as Nusero, Pulma, Kraul Hive, Shadowspire Cathedral, etc can become a Challenger Dungeon
  • Time Dungeon and New Player Dungeon, Wilderness and Ocean will never be considered for Challenger Dungeon status

Society Jobs and Guild Favors

  • Society Jobs will occur for the Challenger Dungeon as normal
  • Guilds will not be able to activate Guild Favors for a Challenger Dungeon
  • If a guild already has a Guild Favor activated for a dungeon that becomes the Challenger Dungeon, and the Guild Favor has 50% or more of its duration remaining, it will be refunded to the Guild

Mini-Bosses and Bosses

  • Mini-Bosses and Bosses, along with their spawned Minions, will not be affected by Challenger Dungeons and will not upscale

Achievements

  • Players can now complete Challenger Achievements under the Slaying category for killing creatures inside of Challenger dungeons