Client Options
Outlands' Customized ClassicUO client has many options to improve and customize players' experiences, a list and description of each setting can be found below.
The options menu can be accessed via the Options button in the paperdoll, or by using the default hotkey Ctrl + O.
General
Highlight game objects
Highlights the object that the curser is currently hovering over purple.
- Type: Checkbox
- Default: On
Always Run
Toggles whether or not a character runs when the curser is held closer to the character.
- Type: Checkbox
- Default: On
Unless Hidden
Toggles whether the character will always run if hidden
- Type: Checkbox
- Default: On
Auto Open Doors
Toggles whether doors are automatically opened when the character touches them or not, when off the player is required to double-click doors to open them
- Type: Checkbox
- Default: On
Smooth Doors?
???
- Type: Checkbox
- Default: On
Unless Hidden
Toggles whether doors will automatically open while the player is hidden.
- Type: Checkbox
- Default: Off
No color for object out of range?
Objects outside of the players render/draw distance (18 tiles) will render in greyscale.
- Type: Checkbox
- Default: Off
Hold down left mouse button to grab healthbars/items
Toggles whether health bars and items will be grabbed if the curser hovers over them while left-click is held, also called "Sallos Easy Grab".
- Type: Checkbox
- Default: On
Movement
Prevent movement through certain mobiles with <100% stam
This option prevents rubberbanding, but can sometimes block you from walking through mobs even though you could. If walking through mobs whenever possible is important to you, uncheck this option.
Tip: You can create a macro to toggle this option.
Toggles whether or not the player can attempt to walk over a mobile while below max stamina, which would cause them to "rubberband". This setting currently also prevents the player from walking through mobiles they normally could in stamina-requirement free zones'
- Type: Checkbox
- Default: On
Corpses
Auto Open Corpses
Toggles whether the client will attempt to open nearby corpses.
- Type: Checkbox
- Default: On
Corpse Open Range
The distance, in tiles, that the client will attempt to open corpses in.
- Type: Positive Integer
- Default: 2
Corpse Open Conditions
The conditions in which the client will not try to automatically open corpses in, since opening corpses will cancel any targeting reticles or break invisibility/being hidden.
- Type: Dropdown
- Default: Not While Hidden Or Targeting
Options |
---|
Always |
Not While Targeting |
Not While Hidden |
Not While Hidden Or Targeting |
Ignore innocent (blue) corpses
Toggles whether or not the client will attempt to open innocent notoriety corpses.
- Type: Checkbox
- Default: On
Grid Loot
==== Block looting innocent (blue) corpses in grid loot Toggles whether players have to untick "Block Looting" in the Grid Loot menu before looting innocent notoriety corpses.
- Type: Checkbox
- Default: On
==== Block looting allied (green) corpses in grid loot Toggles whether players have to untick "Block Looting" in the Grid Loot menu before looting allied notoriety corpses.
- Type: Checkbox
- Default: On
Corpse Gump Mode
Allows players to select which corpse looting gump(s) are visible when a corpse is opened.
- Type: Dropdown
- Default: Both
Options |
---|
Only Corpse Gump |
Only Grid Loot |
Both |
Use Outlands theming for Grid Loot
Toggles between Outlands' Grid Loot menu theme and the basic theme.
- Type: Checkbox
- Default: On
Auto close Grid Loot when no items
Automatically closes Grid Loot when the corpse no longer has items on it.
- Type: Checkbox
- Default: On
Miscellaneous
Query before attempting to loot an innocent (blue) corpse
Toggles whether or not the client will bring up a confirmation prompt before the player can loot an innocent notoriety corpse.
- Type: Checkbox
- Default: Off
Color corpse gump by notoriety?
Toggles whether the corpse gump/Grid Loot menu matches the color of it's corpse's notoriety.
- Type: Checkbox
- Default: On
Show incoming new corpses?
Toggles whether the name/label of corpses pops up when it renders onto a player's screen.
- Type: Checkbox
- Default: On
Mobiles
Show HP
Toggles if a mobile's hit points are displayed on each mobile's sprite.
- Type: Checkbox
- Default: Off
Type
Allows a player to select which types of visual display are shown, Line being displayed under a mobile and Percentage above each mobile.
- Type: Dropdown
- Default: Line
Options |
---|
Percentage |
Line |
Both |
Mode?
Allows a player to select when the visual displays are shown conditionally.
- Type: Dropdown
- Default: Always
Options |
---|
Always |
Less than 100 % |
Smart? |
Highlight poisoned
Toggles whether a mobile is highlighted a certain color when poisoned.
- Type: Checkbox
- Default: Off
Poisoned Color?
Allows the player to select a hue to highlight poisoned mobiles.
- Type: Hue Selection
- Default: ?
Highlight paralyzed
Toggles whether a mobile is highlighted a certain color when paralyzed.
- Type: Checkbox
- Default: Off
Paralyzed Color?
Allows the player to select a hue to highlight paralyzed mobiles.
- Type: Hue Selection
- Default: ?
Highlight invulnerable
Toggles whether a mobile is highlighted a certain color when invulnerable.
- Type: Checkbox
- Default: Off
Invulnerable Color?
Allows the player to select a hue to highlight invulnerable mobiles.
- Type: Hue Selection
- Default: ?