Detecting Hidden

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Summary

  • Reveals hidden players in the targeted location with a success chance equal to the detect hidden skill
  • At 100 skill or more, reveals all Hidden targets within 8 * (Detect Hidden Skill / 100) spaces of target (or player if targeting self)
  • Increases distance at which players may discover Hidden players when using the Tracking skill
  • Minimum of 80 skill is required to use Tinker Traps. Excess above 80 skill reduces cooldown of floor traps.
  • Used in deciphering Research Guides
  • Can be used at 0 skill within a House to reveal anyone hiding within
  • Can be used to remove traps from trapped Dungeon or Paragon Chests
  • When a player attempts to make progress on a Dungeon Chest/Treasure Map Chest, or Detonates a Ground Trap, they will receive a 30 second restriction preventing them from actively using Detect Hidden to reveal players
  • Minimum of 80 skill is required to use Detective Lens

Removing Traps

On Outlands, the functionality of the Remove Trap skill has been merged into Detect Hidden.

Dungeon Chests

  • Dungeon Chests have a Trap Difficulty that ranges from level 1 to 8 (based on dungeon location) and a Remove Trap Progress value from 0-100%
  • Players can make Remove Trap attempts on the chest using Trap Tools with successes increasing the Trap Progress
    • If a chest is at less than 100% Remove Trap progress, players will have a chance to trigger a trap while making Lockpicking attempts, which will cancel their attempt
    • A player triggering a trap on a chest does not change the Remove Trap Progress of the chest (i.e. multiple traps can be sprung from chests)
    • A player who triggers a Trap is not able to use the Hiding skill or be hidden with the Invisibility spell for the next 5 seconds
  • Traps increase in power and effect based on the Trap Difficulty level of the chest
  • As the Remove Trap progress on a chest increases, the trigger chance of traps on the chest for both Lockpicking and Remove Trap chances decrease
  • Players can double click chests to open a Lockpicking window
    • Lockpicking and Remove Trap success chances and progress values are displayed here
    • Players can click buttons in the window to make Lockpicking/Remove Trap attempts on the chest
    • Additionally, in the Lockpicking/Remove Trap window, players can rotate through different tool materials to see success chance changes and to make attempts with those tool types if they have any in their backpack
  • Players can also elect to simply double click Trap Tools and target the chest
  • Single clicking on a chest will display the chest's Lockpicking/Remove Trap progress (if any has been made)
  • Using exceptional and colored material Lockpicks increases the player's Effective Lockpicking skill as well as increases the amount of progress made on each successful skill check against on the chest for the related tool
  • A player's chance to successfully Remove Trap is ((Effective Detecting Hidden Skill - Chest Minimum Skill) * 2.5%)


Tool Bonus

Material Effective Skill Progress Bonus
Exceptional +10 +25%
Iron
Dull Copper +1 +2.5%
Shadow Iron +2 +5%
Copper +3 +7.5%
Bronze +4 +10%
Gold +5 +12.5%
Agapite +6 +15%
Verite +7 +17.5%
Valorite +8 +20%
Avarite +9 +22.5%

Chest Difficulty

Chest Difficulty Level Minimum Skill Progress Chance
Worthless 1 0 ((40% to 80%) * (1 + Tool Bonus)) %
Very Easy 2 25 ((36% to 72%) * (1 + Tool Bonus)) %
Easy 3 50 ((32% to 64%) * (1 + Tool Bonus)) %
Average 4 75 ((28% to 56%) * (1 + Tool Bonus)) %
Difficult 5 95 ((24% to 48%) * (1 + Tool Bonus)) %
Very Difficult 6 105 ((20% to 40%) * (1 + Tool Bonus)) %
Extremely Difficult 7 115 ((16% to 32%) * (1 + Tool Bonus)) %
Nearly Impossible 8 125 ((12% to 24%) * (1 + Tool Bonus)) %

Harvest Aspect

  • Harvest Aspect armor provides "Effective Skill on Chests", which stacks with Detecting Hidden's trap removal

Training

Skill Activity
0-50 Train from NPC
50-80 Use Detect Hidden in the New Player Dungeon
80-120 Continue using Detect Hidden