Fencing
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Summary
- Fencing grants the ability to use fast striking weapons
- All Fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
- The chance to hit with a Fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
- Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
- Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
- Fencing Weapon Specials apply a stackable 8% Cripple Effect with a max effect of 24% on a target
- Fencing Weapon Specials have a Damage bonus of 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect
- Reduces the target's Defense (chance to avoid Melee Hits) as well as increases the Damage the target takes from Melee-Inflicted Poison (player or creature) and from any form of Disease Damage
Example: An 8% Cripple Effect is applied to a creature
- Attackers that normally had a 50% chance to hit the creature will now have a 58% chance to hit
- Any Players or Player Followers that apply Poison to the target through a Melee attack, will now have their Poison Tick damage against the target increased by 8%
- Any Disease Damage against the target will be increased by 8%
Fencing Weapons
Main article: Armor & Weapons
Fencing class weapons are crafted with blacksmithy or bought off NPCs.
Codex
Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing:
Beneficial Skills
Having these skills benefit Fencing:
Skill | Benefit | Weapons |
---|---|---|
Anatomy | Increases Base Weapon Damage by (20% * (Anatomy Skill / 100)) Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100)) Increases Swing Speed by (5% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) | All |
Tactics | 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200)) 100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100) Increases Swing Speed by (5% * (Arms Lore Skill / 100)) |
All |
Lumberjacking | Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Axes (Swordsmanship) |
Mining | Increases Base Weapon Damage by (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery Fencing Macing Swordsmanship Arcane Fishing |
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100)) Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Focus | Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) Increases Base Weapon Damage by (10% * (Chivalry Skill / 100)) in PvP |
All |
Tailoring | Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100)) Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed) |
Wrestling |
Item Identification | Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the accuracy property of magical weapons by (50% * (Item Identification Skill / 100)) Increases the slayer propery of magical weapons by (50% * (Item Identification Skill / 100)) |
Magical Weapons |
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively by Melee combat with a Fencing weapon in the New Player Dungeon |
80-100 | Passively by Melee combat with a Fencing weapon |