Jousting Equipment
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Summary
Jousting in Outlands is meant to be a thematic, roleplaying gameplay mechanic that has no effect on actual combat (either PvP or PvM)
- Players can craft Jousting Lances with the Carpentry skill and Jousting Shields with the Blacksmithing skill
- Jousting Lances and Jousting Shields are Blessed items
- Jousting Lances and Jousting Shields are NOT considered Weapons or Shields (i.e players cannot attack with them, they will not add armor, and not allow parrying)
- A player equipped with a Jousting Lance will be treated as having 0 Weapon skill for the purpose of combat
Jousting Actions
Preparation
- A player can make a Jousting Action against another player if all of the following conditions are met:
- Both players are Mounted
- Both players have a Jousting Lance equipped
- Both players have not made another Jousting Action within the last 3 seconds
- Either player takes a movement step that results in the two players being within 2 tiles of each other
- Note: Players do NOT have to be flagged in combat with the other player to do Jousting Actions (Jousting is meant to be thematic, and non-aggressive)
- If a Jousting Action occurs, each player will make a "Jousting Swing" attempt at the other player
- Jousting Swings do not factor in a player's Skills or Stats, and the results of them are entirely randomized
- Jousting Swings will not cause actual damage to the player, but instead will have thematic results instead
- Players can additionally equip themselves with Jousting Shields, which will affect the potential results of Jousting Swings made against them
- Players can have their Jousting Shield's "Break" which will simply place them into their backpack (these items do not actually break, as they are Blessed)
- Players can see what happens to their character as Overhead text during Jousting Actions (the text above themselves depicts what their opponent's strike result on them was)
Action Descriptions
Action | Description |
---|---|
Wild Miss 10% Chance |
Displays as *wildly missed* |
Near Miss 30% Chance |
Displays as *missed* |
Glancing Hit 30% Chance |
If player has a Jousting Shield equipped, has a 66% chance of displaying as *glances off shield* (also displays a silver half-circle animation) Otherwise will display as *glancing hit: X* where X is a randomized body location (also displays a red half-circle animation) |
Clean Hit 20% Chance |
If player has a Jousting Shield equipped, has a 50% chance of "Breaking" the player's Shield, which places the Shield in the players backpack (also displays a silver full-circle animation) Otherwise will display as *hit cleanly: X* where X is a randomized body location (also displays a red full-circle animation) |
Direct Hit 10% Chance |
If player has a Jousting Shield equipped, it will automatically "Break" the shield, which places the Shield in the player's backpack Otherwise will *dismount* the player, which removes them from their Mount and puts their Jousting Lance in the player's backpack (if a player is using a Mount Token, it will unsummon it) |
Players should consider one person becoming Dismounted as the "Victory" condition of the Jousting system
Jousting Honor
- The Jousting system is meant to be a fun, thematic gameplay mechanic between players, and as such, there are no "enforced" rules or scoring system between players for it
- When a player's Jousting Shield "Breaks" it is simply placed into their backpack, and while they can technically immediately re-equip it, ideally players should use the honor system to refrain from doing so until the Joust "concludes" by one playing becoming Dismounted