Murder Counts
Jump to navigation
Jump to search
Summary
- Players can track Murder Counts and have a running Murder Fees amount they will be responsible for paying on resurrection as a Murderer
- Murderers who die while participating in a Town Struggle, around an IDOC area, or in a duel/tournament in the Arena, or while on a ship are not subject to resurrection fees
- Each murder count requires 72 hours, of time logged in on the counted character, to decay
- Players will remain Red (murderer status) until they have fewer than 5 murder counts on that character
Murderer Death
- Murderers that die in a Dungeon (not including Wilderness) will always have a minimum Region Restriction of 15 minutes put in place for that region (in addition to any restrictions due to recent murders)
- When players die, if they have 5 Murder Counts or more on their character, they will be responsible for paying off their Murder Fees Gold amount before they are allowed to resurrect
- Upon paying their Murder Fees, the player's Murder Counts will be reduced to 5 (if above 5) and their Murder Fees amount will be set to 0
- If a player elects to waits for their Murder Counts to decay below 5 and then resurrect, any Murder Fees for them will still remain in place, and will simply have to be paid off the next time they die with 5 Murder Counts or more
Slaying Murderers
- When a slain Murderer resurrects and pays their Murder Fees, the player that killed the murderer will receive anywhere from 33% to 66% (randomized amount) of the paid Murder Fees as Gold added directly to their Bank Box
Murder Resurrection Fees
- When a player commits a murder and is reported for it, that player's Murder Fee will default to 2000 Gold
- However, if the victim is able to report more than 1 player for their Murder, the Murder Fee amount will be increased by 500 Gold per additional player beyond the first: each of these additional players will be referred to as "Accomplices"
Example
- A player is attacked by 5 different players in a dungeon and is killed (i.e. a murder with 4 Accomplices)
- All 5 murderers will have a Murder Fee of (2000 + (4* 500)) = 4000 Gold assigned to them
Murderer Region Restrictions
- If a Murderer dies in a punishable location (i.e. not Grey Zone or PvP event) they will have an Region Restriction placed upon them for every region they committed a murder within during the last 60 Minutes
- Region Restrictions prevent a player from committing Aggressive Actions towards any Blue players in that area
- Region Restrictions also prevent a player from committing Beneficial Actions towards any Murderer or Criminals in the area as well (they may heal Blue and Green players as normal, however)
- The duration of all of these Region Restrictions will be (30 Minutes + (15 Minutes Per Highest Accomplice Count)) based on the highest Accomplice count of any of their murders occuring over the last 60 minutes regardless of location
- Murderers that die in a Dungeon (not including Wilderness) will always have a minimum Region Restriction of 15 minutes put in place for that region (in addition to any restrictions due to recent murders)
Wilderness
- The Wilderness is treated like a standard "Dungeon" for the purpose of assigning Region Restrictions
- However, Region Restrictions for the Wilderness will always have their duration reduced to 50% of the normal length that would be applied to Dungeons
Example
The following actions all occur within 60 minutes:
- The player commits a murder by themself in Pulma
- The player then commits a murder with 2 players in the Wilderness
- The player then commits a murder with 5 other players in Ossuary
- The player is then killed after running into Darkmire Temple
The player's Highest Accomplice Count for any murder during the last 60 minutes is 4 Players, for their murder committed in Ossuary with 5 people
- The player will now have an Aggression Restrictions of (30 + (15 * 4)) = 90 minutes applied to Pulma and Ossuary
- The player will also have an Aggression Restriction of (90 * 0.5) = 45 minutes applied to the Wilderness
Warning Ravens
- If an Innocent (blue) player is attacked by another player inside of Level 1 or 2 of a Dungeon and subsequently murdered, there is a chance that Warning Ravens will be sent out to warn other players inside that dungeon of what transpired
- If this occurs, all players (except Criminals/Murderers) inside of the dungeon will receive a System Message informing them of the murder and Warning Ravens will appear on their screen near their character
![]() |
![]() |
Blackmarks
- If an Innocent (blue) player is murdered, each player that initiated their attack against the victim while in Level 1 of a Dungeon will receive a Blackmark that lasts a cumulative 4 hours (no max limit)
- While a player has a Blackmark in effect, they can no longer Recall/Gate/Hike to any location that is INSIDE a dungeon
- Effectively, a player with an active Blackmark in place must use the Entrance of a dungeon to enter it
![]() |
![]() |