Parrying

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Summary

  • Players may parry melee attacks with shields, two-handed weapons, wrestling weapons and parry daggers.
  • Weapon parrying will result in the weapon taking durability damage similar to shields, albeit at a reduced rate
  • Players with both 80 Magery and 80 Parrying or greater may cast spells and meditate with a shield (meditation rate will still be affected by the shield's meditation penalty)
  • Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying
  • Armor rating provided from shields is (50% * Shield Base AR) + (50% * Shield Base AR * (Parrying Skill / 100))
  • Provides a (50% * (Effective Parry Skill / 100)) reduction to Stamina losses that occur due to taking damage

Parrying Attacks

Parrying Melee Attacks

  • Chance to parry a melee attack is (50% * (Parrying Skill / 100))
  • Successfully parrying an attack from another player or creature will reduce its damage by 75%
  • Successfully parrying an attack from another player, while wielding a two-handed weapon, will reduce its damage by only 50% however

Parrying Spells

  • Players have a (25% * (Parrying Skill / 100)) chance to parry a spell cast by a creature
  • Successfully parrying a spell from a creature will reduce its damage by 75%
  • You cannot parry spells in PVP


Taunt

  • Players may attempt to Taunt by typing [Taunt or by shift-clicking themselves and selecting the "Taunt" entry
  • Players can elect to target a specific creature to taunt, or they may taunt all nearby creatures by selecting themselves or the ground
  • If the player successfully passes a Parry skill check, they will perform a Taunt
  • Players can only make one Taunt attempt every 15 seconds

Directed Taunt

  • Lasts for 15 seconds
  • Drastically increases player's Aggro to the targeted creature
  • Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures

Area Taunt

  • Lasts for 15 seconds
  • Drastically increases player's Aggro to all nearby creatures
  • Provides an Effective Armor Rating bonus of (25 * (Effective Parry Skill / 100)) against all creatures


Codex

Main article: Weapon and Shield Codex

  • Players with 80 Parrying and 80 Tactics or 80 Wrestling can use a Codex of Parrying to further reduce damage taken.

Shield Stances and Finishers

Type Name Description
Stance Shield Bash Increases Damage Resistance against player's combatant by 3% per rank and has a 4% per rank chance when hit by melee attack from combatant to Hinder them for 3 seconds
Stance Warding Reduces Poison, Bleed, and Disease tick damage by 8% per rank
Stance Testudo Damage Resistance increased by 1.5% per rank for each creature currently aggroed onto player up to a maximum of 5 creatures
Stance Mirror Has a 2% per rank chance to reflect any spells cast onto player, and reduces Spell Damage taken by 4% per rank
Stance Bulwark Increases Damage Resistance by 5% per rank if player has been stationary for 3 seconds or more
Finisher Last Stand Has a 5% chance per rank to reduce any damage taken to 1
Finisher Barrier Has a 10% chance per rank to reduce any Poison, Bleed, or Disease tick Damage to 1


Training

Note that after about 0.5% of Skill gained, a monster will stop giving parry skill gain requiring you to get new ones.

Skill Activity
0-50 Train from NPC
50-80 Passively when damage is dealt to the player while in the New Player Dungeon
80-100 Gather low level Creatures (graveyards or pets in cities for example) and let them hit you
Have another character hit you with a training weapon (much slower but uncapped).