Provocation
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Summary
- Players can use the Provocation skill to make creatures fight one another
- Provocation effects will now remain in place so long as the bard remains within 50 tiles of the affected creatures (Barding Breaks can still occur as normal, however)
- Skill usage cooldown is 10 seconds on success and 5 seconds on failure, but a player may use Discordance once every 5 seconds (i.e. a player may alternate between using Provocation and Discordance every 5 seconds)
- The Bard Codex will greatly enhance the Provocation skill
More Details
- A player's base Provocation skill is capped by their Musicianship skill (i.e. a player with 50 Provocation and 25 Musicianship is considered to have 25 Provocation)
- A player's Effective Provocation Skill is their (Provocation Skill + Instrument Skill Bonuses + Applicable Instrument Slayer Bonuses + Supplemental Skill Bonuses + Lyric Aspect Armor Bonus)
- Players can increase their Effective Provocation Skill through use of the Forensic Eval and Tracking skill, which is listed in the above formula as "Supplemental Skill Bonuses" (see Forensic Eval and Tracking Skill entries for more info)
- A player's total bonuses to Effective Provocation coming from Instruments, Supplemental Skill Bonuses, or Lyric Aspect Armor cannot be higher than their Musicianship skill (i.e. a player with 25 Musicianship could only gain up 25 points of Effective Peacemaking from their Instruments, Supplemental Skills, or Lyric Aspect Armor)
- Chance for skillgain is doubled on a successful provocation check
- Provocation effect duration is ((60 seconds - (Highest Creature Difficulty Value)) * (Effective Barding Skill / 100)) with a minimum duration of 15 * (Musicianship Skill / 100) seconds
- If a player attempts to Pacify a Provoked creature (or vice versa), it will override the existing barding effect with the new one
- Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective barding skill bonus of 12.5 on the Provocation attempt for each already barded creature. (as Provocation targets two creatures, both are checked)
Barding Songs
The Barding Songs are:
Barding Songs | |
---|---|
Skill | Effect |
Discordance |
Provides a (5% * (Effective Barding Skill / 100)) Damage Resistance bonus to Players and their Followers |
Peacemaking |
Provides a (5% * (Effective Barding Skill / 100)) Healing Amounts Received Bonus to Players and their Followers |
Provocation |
Provides a (5% * (Effective Barding Skill / 100)) Damage Bonus to Players and their Followers |
All AoE Barding Song Buffs durations are 15 minutes | |
Casting a Barding Song has a 10 second cooldown that is independent of normal bard skill usage |
Provoked Creatures
- Provoked creatures will attack each other until effect expires
- Provoked creatures now deal +50% damage to other Provoked creatures (patch April 7,2020)
- Creatures that have been provoked will display *provoked Xs* in text above their head when doing AllNames, where X is the number of seconds remaining until the provocation effect will end
- If the bard moves further away from a Provoked creature than their Tether distance, that creature will only deal 1 damage to other Provoked creatures, patch April 7,2020
- Players and creatures now have a 10% Accuracy bonus against a creature if a friendly player has a Provocation effect on it (players can toggle which players receive barding bonus in their Bard Codex settings)
Miscellaneous
- Tamed creatures cannot be provoked
- Players attempting to use Provocation on creatures that are currently already Pacified or Discorded will gain an effective Barding skill bonus of 12.5 on the Provocation attempt for each already Barded creature
- Provocation "Tether" distance for a player is now their (Effective Provocation Skill / 2) tiles (previously was 18) patch April 7,2020
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Use Provocation on creatures in New Player Dungeon |
80-100 | Use Provocation on creatures at the Prevalia Zoo |