Swing Speed

From UO Outlands Wiki
Jump to navigation Jump to search

Summary

This page talks about the advanced mechanics of swing speed.

  • Swing speed refers to how quickly a character can perform attacks with their equipped weapon.
  • It is crucial for dexxer templates to increase their swing speed in order to increase their DPS.
  • The swing speed of a character is measured by their swing delay. Lower swing delay means attacking faster.
  • Swing delay is decreased by acquiring more swing speed increase, also known as swing speed bonus or SSI.
  • Swing delay is capped at 0.5 for any given weapon, which is 2 attacks per second.

Swing speed increase is capped at 50%, which can be increased by 10% with Redline for a total of 60%.

Weapon Base Swing Speed

  • Each different type of weapon has a base swing speed which can be found in the chart below under the column "Sec/Swing"
  • Some weapons can reach the 0.5 swing delay cap, whereas others cannot reach this cap even with 60% swing speed increase.
Weapons Chart
Speed Sec/Swing Base DiceCount DiceMax MinDmg MaxDmg Avg Dmg Avg Dmg
vs 35AR
Avg Dmg
vs 95AR
Avg DPS Avg DPS
35AR
Avg DPS
95AR
Sec/Swing
40% SSi
Sec/Swing
50% SSi
Sec/Swing
60% SSi
Interrupt
Fencing 58 1.29 4 4 4 8 20 14 11.57 7.42 10.85 8.97 5.75 0.77 0.65 0.52 (1H) Kryss, Assassin's Knife, Hunting Knife, Kukri
Swordsmanship 56 1.34 5 5 3 10 20 15 12.4 7.95 11.19 9.25 5.93 0.8 0.67 0.54 (1H) Katana, Cutlass, Scimitar
Mace Fighting 54 1.39 3 6 3 9 21 15 12.40 7.95 10.79 8.92 5.72 0.83 0.7 0.56 (1H) Club, Hammerpick, War Axe, Cudgel, Skull Club
Grinding (Light)
Fencing 50 1.5 7 4 4 11 23 17 14.05 9.01 11.33 9.37 6.01 0.9 0.75 0.6 (1H) Warfork, Epee, Rapier, Fencing Sabre
Swordsmanship 48 1.56 8 5 3 13 23 18 14.88 9.54 11.54 9.54 6.12 0.94 0.78 0.62 (1H) Longswords, Broadsword, Viking Sword, Norse Axe
Mace Fighting 46 1.63 6 6 3 12 24 18 14.88 9.54 11.04 9.13 5.85 0.98 0.82 0.65 (1H) Mace, Maul, War Mace, Flanged Mace, Flail, (2H) Pickaxe
Archery 34 2.21 9 4 4 13 25 19 15.71 10.07 8.6 7.11 4.56 1.33 1.11 0.88 (2H) Bow, Hunting Bow, Recurve Bow
Wrestling 50 1.5 8 5 3 13 23 18 14.88 9.54 12 9.92 6.36 0.9 0.75 0.6 (2H) Martial Manual, Cestus, Fistblade
Grinding (Medium)
Fencing 40 1.88 9 4 6 13 33 23 19.02 12.18 12.23 10.12 6.48 1.13 0.94 0.75 (2H) Short Spear, Pitchfork
Swordsmanship 38 1.97 12 5 4 17 32 24.5 20.26 12.98 12.44 10.28 6.59 1.18 0.99 0.79 (2H) Axe, Battle Axe, Double Axe, Large Battle Axe, Executioner's Axe, Two-Handed Axe, Hatchet
Mace Fighting 36 2.08 9 6 4 15 33 24 19.84 12.71 11.54 9.54 6.11 1.25 1.04 0.83 (2H) Gnarled Staff, Black Staff, Quarters Staff, Shepherds Crook
Archery 28 2.68 11 4 6 15 35 25 20.67 13.24 9.33 7.71 4.94 1.61 1.34 1.07 (1H) Crossbow, Balestra, Pistol Crossbow
Burst
Fencing 30 2.5 13 4 6 17 37 27 22.32 14.3 10.8 8.93 5.72 1.5 1.25 1 (2H) Spear, Sarissa
Swordsmanship 25 3 16 5 6 21 46 33.5 27.7 17.75 11.17 9.23 5.92 1.8 1.5 1.2 (2H) Halberd, Bardiche, Zweihander, Great Axe
Mace Fighting 27 2.78 12 6 5 18 42 30 24.80 15.89 10.79 8.92 5.72 1.67 1.39 1.11 (2H) Warhammer, Great Sledge, Great Mace, Giant Spiked Mace, Giant Club
Archery 20 3.75 13 4 8 17 45 31 25.63 16.42 8.27 6.83 4.38 2.25 1.88 1.5 (2H) Heavy Crossbow, Rampart Crossbow, Great Bow
Fishing 20 3.75 14 4 8 15 43 29 23.98 15.36 7.73 6.39 4.1 2.25 1.88 1.5 (2H) Harpoon, Trident
Arcane 20 3.75 6 6 3 12 24 18 14.88 9.54 4.8 3.97 2.54 2.25 1.88 1.5 (2H) Arcane Staves
Swing Speed Caps at 60% - Seconds per Swing Caps at 0.50 seconds per swing (highlighted in red - currently none)
Training Weapons - Training weapons all have normalized attack speed and damage dealing a max of 1 HP per swing
Two Handed Weapons in PvM - Two-Handed Close Range Weapons (Non-Archery) grant players a 20% Damage Bonus towards Creatures
(This is to offset not being able to use a shield)

Swing Speed Formula

The formula for calculating a player's final swing delay is as follows:

(Weapon Base Swing Speed * (1 - Swing Speed Increase)) = Swing Delay


Swing Speed Increase Sources

There are multiple sources of swing speed increase:

Delectable Food gives a swing speed increase of 5% + 10% * (Highest Skill / 100). Highest skill refers to the highest skill between Taste ID or Cooking
Air Aspect Redline SSi%
Tier 0 4%
Tier 1 5.3%
Tier 2 6.6%
Tier 3 7.9%
Tier 4 9.2%
Tier 5 10.5%
Tier 6 11.8%
Tier 7 13.1%
Tier 8 14.4%
Tier 9 15.7%
Tier 10 17.0%
Tier 11 18.3%
Tier 12 19.6%
Tier 13 20.9%
Tier 14 22.2%
Tier 15 23.5%
Tier 16 Redline 24.8%
Tier 17 Redline 26.1%
Tier 18 Redline 27.4%
Tier 19 Redline 28.7%
Tier 20 Redline 30.0%
Air Aspect Redline Effective Chivalry SSi%
Tier 0 6 0.9%
Tier 1 8 1.2%
Tier 2 10 1.5%
Tier 3 12 1.8%
Tier 4 14 2.1%
Tier 5 16 2.4%
Tier 6 18 2.7%
Tier 7 20 3.0%
Tier 8 22 3.3%
Tier 9 24 3.6%
Tier 10 26 3.9%
Tier 11 28 4.2%
Tier 12 30 4.5%
Tier 13 32 4.8%
Tier 14 34 5.1%
Tier 15 36 5.4%
Tier 16 Redline 38 5.7%
Tier 17 Redline 40 6.0%
Tier 18 Redline 42 6.3%
Tier 19 Redline 44 6.6%
Tier 20 Redline 46 6.9%
Chivalry provides a swing speed increase of 15% * (skill / 100)
Focus provides a swing speed increase of 15% * (skill / 100)
Taste ID or Cooking provide a swing speed increase of 10% * (skill / 100)
Arms Lore provides a swing speed increase of 5% * (skill / 100)
Anatomy provides a swing speed increase of 5% * (skill / 100)
Resisting Spells provides a swing speed increase of 10% * (skill / 100)
Swing Speed Links Max Links Per Link 10 Links
Bronze 10 0.8% 8.0%
Silver 10 1.0% 10%
Gold 10 1.2% 12%
Corrupted 10 1.3% 13%
Chivalry Links Skill per Link SSi per Link 10 Links
Bronze 2.5 0.38% 3.75%
Silver 3.1 0.47% 4.70%
Gold 3.8 0.56% 5.63%
Corrupted 4.1 0.61% 6.09%
Fencing - Aggressive (stance) provides a bonus of 2.5% per rank. At rank 7 aggressive stance provides 17.5% swing speed increase.
Fencing - Flurry (finisher) provides 20% swing speed increase for 30 seconds.
Fencing - Swiftstrikes (ability) provides 5% swing speed increase per hit for 15 seconds, with a max of 25%.
Wrestling - Brawl (ability) provides 4% swing speed per hit for 15 seconds, with a max of 20%
Frenzy runes provide 7.5% swing speed increase

All sources of swing speed increase work together additively. This means that a source providing 15% and a source providing 7% will provide 22% swing speed increase.

Overcapping Swing Speed

  • When making Melee Attacks against creatures, if a player's Swing Speed exceeds their Swing Speed Cap, any excess bonuses to Swing Speed will be converted into a Damage Bonus against the creature on a 1% to 1% ratio
  • Below is an example:
A player has 75% Swing Speed bonuses for their character but a Swing Speed Cap of 60%

The player will receive a (75% - 60%) = +15% Damage bonus against the creature

Swing Speed Calculator

A swing speed calculator can be found here.


The Value of Swing Speed

  • Swing speed multiplies every other source of damage for a dexxer by allowing it to occur more often.
  • Due to the nature of the swing speed formula, each point of swing speed increase will give more benefit than the last.