Attack Class Upgrades
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Ability Name
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Ability Description (Tier 1, Tier 2, Tier 3)
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Ambush
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Damage Dealt increased by (10%, 20%, 30%) and Damage Resistance by (5% / 10% / 15%) for 10 seconds after exiting Stealth (including on Backstab) Damage Dealt increased by (4% / 8% / 12%) if creature does not have Stealth
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Cornered
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Damage Dealt increased by (10%, 20%, 30%) if follower has taken damage from another creature within the last 10 seconds Damage Dealt increased by (4% / 8% / 12%) if follower has not taken damage from another creature within the last 10 seconds
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Feed
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If creature has a Bleed effect on target, Melee Attacks have a (10% / 20% / 30%) chance to restore 10% of Max Health (up to once every 15 seconds) Damage Dealt increased by (4%, 8%, 12%) if target cannot inflict Bleed effects
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Feral
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While Frenzied or Enraged, creature's first non-backstab Melee Attack every 15 seconds has its Damage increased by (80% / 160% / 240%) Damage Dealt increased by (4%, 8%, 12%) if creature does not have either of those abilities
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Hunting Party
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Damage Dealt increased by (10% / 20% / 30%) if creature and Tamer are both within 1 tile of target Damage Dealt increased by (4% / 8% / 12%) if creature or Tamer are more than 1 tile from target
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Immolate
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Flamestrike and Spellburn abilities now have Damage increased by (50% / 100% / 150%) Damage Dealt increased by (4% / 8% / 12%) if creature does not have either of those abilities
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Lethality
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Melee Attacks and Spellcasts have a (10% / 20% / 30%) chance to inflict +100% Damage, otherwise will inflict (4% / 8% / 12%) additional Damage
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Menagerie
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Damage Dealt increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player) Healing Amounts increased by ((2% / 4% / 6%) * Different Types of Followers Controlled By Player)
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Mutation
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Reduces cooldown length of Cooldown Abilities by (2 / 4 / 6) seconds Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability
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Pelt
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Damage Dealt increased by (8% / 16% / 24%) if target is 4 tiles away or more Damage Dealt increased by (4% / 8% / 12%) if target is within 3 tiles
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Primal
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Chance to trigger Passive Abilities increased by (33% / 66% / 100%) of normal Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Passive Ability
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Swarm
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Damage Dealt increased by ((2% / 4% / 6%) * Total Followers Controlled By Player) Healing Amounts increased by ((2% / 4% / 6%) * Total Followers Controlled By Player)
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