Fencing Codex Stances, Finishers and Abilities
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Type
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Name
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Description
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Stance
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Aggressive
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Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
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Stance
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Defensive
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Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
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Stance
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Cleave
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Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
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Stance
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Blackguard
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Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds
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Stance
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Fang
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Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
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Finisher
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Assassinate
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Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
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Finisher
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Flurry
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Increases Weapon Speed by 15% for 20 seconds (does not stack)
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Weapon Ability
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Gambit
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For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses
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Weapon Ability
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Swiftstrikes
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For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
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Weapon Ability
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Bane
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Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature
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