Fencing Codex Stances, Finishers and Abilities
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| Type
|
Name
|
Description
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| Stance
|
Aggressive
|
Increases Attack Speed by 2.5% per rank
|
| Stance
|
Defensive
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Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
|
| Stance
|
Cleave
|
Deals 10% of Damage per rank towards a random enemy within 2 tiles
|
| Stance
|
Blackguard
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Successful hits have a 4% chance per rank to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds (on Stealth attack will instead deal 66% Damage)
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| Stance
|
Fang
|
Damage increased by (3%, 3.5%, 4%) per rank while using weapon coated with (Greater, Deadly, Lethal) Poison. Bonus amount is doubled if player meets minimum Poisoning skill (printed) needed to apply Poison type
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| Finisher
|
Assassinate
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Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
|
| Finisher
|
Flurry
|
Increases Weapon Speed by 15% for 20 seconds (does not stack)
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| Weapon Ability
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Gambit
|
For next 15 seconds accuracy is reduced by 25% but melee damage is increased by 75%
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| Weapon Ability
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Swiftstrikes
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For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
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| Weapon Ability
|
Bane
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Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature
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