Fencing Codex Stances, Finishers and Abilities
|
Type
|
Name
|
Description
|
Stance
|
Aggressive
|
Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
|
Stance
|
Defensive
|
Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
|
Stance
|
Cleave
|
Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
|
Stance
|
Blackguard
|
Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds
|
Stance
|
Fang
|
Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
|
Finisher
|
Assassinate
|
Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
|
Finisher
|
Flurry
|
Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus
|
Weapon Ability
|
Gambit
|
For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses
|
Weapon Ability
|
Swiftstrikes
|
For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
|
Weapon Ability
|
Bane
|
Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature
|