Macefighting Codex Stances, Finishers and Abilities
|
| Type
|
Name
|
Description
|
| Stance
|
Aggressive
|
Increases Damage by 7% per rank
|
| Stance
|
Defensive
|
Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
|
| Stance
|
Cleave
|
Deals 10% of Damage per rank towards a random enemy within 2 tiles
|
| Stance
|
Wild Swing
|
Reduces Accuracy by 2% per rank, but increases Damage by 10% per rank
|
| Stance
|
Sunder
|
Increases Pierce effects by an additional 5 Armor reduction per rank, and increases Damage by 4% per rank
|
| Finisher
|
Pulverize
|
Inflicts 600% Damage and applies a 5 second Hinder effect (duration scales with weapon speed)
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| Finisher
|
Shatter
|
Inflicts 500% Damage to target. If player has any Pierce Effects active on target, the effects are canceled but Damage is increased an additional 500%
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| Weapon Ability
|
Pummel
|
For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 50%
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| Weapon Ability
|
Stun
|
For next 15 seconds weapon specials will also apply a (pierce effect / 10) second hinder to target
|
| Weapon Ability
|
Smash
|
Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed) but entangles the player for 1.5 seconds
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