Thieves Codex
|
Name
|
Points Per Tier
|
Description
|
Camouflage
|
1 / 2 / 3
|
Player has a (33% / 66% / 99%) chance to not be revealed after making successful Pilfer attempts while hidden
|
Distraction
|
1 / 2 / 3
|
Player receives (7% / 14% / 21%) Damage Resistance for 10 seconds towards any creatures they making stealing attempts against (including Retaliation damage)
|
Extortion
|
1 / 2 / 3
|
Player has a (7% / 14% / 21%) chance to increase Gold stolen by 100% and receive an additional Black Goods when stealing one
|
Overlooked
|
1 / 2 / 3
|
Reduce initial combat Aggro range of creatures towards you by (1 / 2 / 3) tiles and increase Gold stolen by (4% / 8% / 12%)
|
Ransack
|
1 / 2 / 3
|
Gain a Damage Bonus of (1% / 2% / 3%) for each unused Stealth Step the player has remaining (to a max of 10 steps) when making Mugging attempts
|
Ruffian
|
1 / 2 / 3
|
Player can use up to (33 / 66 / 100) points of Stealth skill in place of Tactics skill when making Mugging attempts and for 10 seconds afterwards
|
Shadow Hands
|
1 / 2 / 3
|
Player can use up to (33 / 66 / 100) points of Hiding skill in place of Snooping skill when Pilfering or Mugging creatures
|
Without a Trace
|
1 / 2 / 3
|
Reduce the cooldown on Smoke Bombs by (20 / 40 / 60) seconds and adds (2 / 4 / 6) bonus Stealth Steps when using them
|