 Thieves Codex
|
| Name
|
Points Per Tier
|
Description
|
| Camouflage
|
1 / 2 / 3
|
Player has a (20% / 60% / 100%) chance to not be revealed after making successful Pilfer attempts while hidden. Increases Gold stolen by Pilfering and Mugging by (3% / 9% / 15%)
|
| Distraction
|
1 / 2 / 3
|
Player receives a bonus of (4 / 12 / 20) effective Stealth skill for resolving backstab damage against creatures if within their rear or side arc
|
| Extortion
|
1 / 2 / 3
|
Player has a (6% / 18% / 30%) chance to increase Gold stolen by 100% and receive an additional Black Goods when stealing one
|
| Overlooked
|
1 / 2 / 3
|
Creatures have a (5% / 15% / 25%) chance to not notice player if not already aggroed against them (will not work in PvP). Increases Gold stolen by Pilfering and Mugging by (3% / 9% / 15%).
|
| Ransack
|
1 / 2 / 3
|
Player receives a bonus of (0.5 / 1.5 / 2.5) effective Stealth skill for resolving backstab damage for each unused Stealth Step the player has remaining (to a max of 10 steps) when making Mugging attempts. Player can now make Mugging attempts with Ranged Weapons up to (2 / 4 / 6) tiles away but will not receive Ransack bonuses to effective Stealth
|
| Ruffian
|
1 / 2 / 3
|
Player can use up to (33 / 66 / 100) points of Stealth skill in place of Tactics skill when making Mugging attempts and for 10 seconds afterwards
|
| Shadow Hands
|
1 / 2 / 3
|
Player can use up to (33 / 66 / 100) points of Hiding skill in place of Snooping skill when Pilfering or Mugging creatures
|
| Without a Trace
|
1 / 2 / 3
|
Reduces the cooldown on Smoke Bombs by (15 / 45 / 75) seconds and adds (1 / 3 / 5) bonus Stealth Steps when using them (will not work in PvP)
|