Throwing Codex Stances, Finishers and Abilities
|
| Type
|
Name
|
Description
|
| Stance
|
Torrent
|
Melee hits increase Attack Speed by a cumulative 1.0% per rank. Bonus resets if stance changes, 5 seconds pass without a hit, or the player lands 5 hits
|
| Stance
|
Suppress
|
Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
|
| Stance
|
Reaper
|
Deals an additional 8% Damage per rank to 2 additional random targets within 2 tiles
|
| Stance
|
Rake
|
Damage increased by 3% per rank, with bonus doubled on Moving Throws
|
| Stance
|
Kite
|
Accuracy increased by 1% per rank and Damage increased by 2% per rank, with bonuses doubled if the target has moved within 1 second
|
| Finisher
|
Hunter
|
Inflicts 400% Damage to target. For 15 seconds, player’s Melee Damage is increased by 10%, doubled against targets from the same Slayer Group (does not stack)
|
| Finisher
|
Hobble
|
Target takes 120% Damage per movement step until 20 seconds pass or 10 steps are taken (does not stack)
|
| Weapon Ability
|
Clash
|
For 15 seconds receive +10% Accuracy, +10% Damage Resistance, and +20% Melee Damage against targets within 2 tiles
|
| Weapon Ability
|
Blitz
|
For 15 seconds player has unlimited Moving Throws and receives +15% Swing Speed if they have not been stationary for 1 second or more
|
| Weapon Ability
|
Hail Mary
|
For 15 seconds Attack Range is increased by 4 and Melee Damage is increased by 30% if distance to target is 9 tiles or more
|