Template:TrapKit
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Trap Kit Upgrades | ||
|---|---|---|
| Name | Points Per Tier | Description |
| Blasting Powder | 1 / 2 / 3 | Reduces the cumulative Damage Penalty of hitting more than one target by (2% / 6% / 10%) |
| Breaching Charge | 1 / 2 / 3 | Increases Damage by (4% / 12% / 20%) and each creature hit will take an additional (4% / 12% / 20%) damage from any future traps detonated by player within next 45 seconds (bonus will not stack) |
| Flashdust | 1 / 2 / 3 | Increases Damage by (4% / 12% / 20%) and each target hit will be Hindered for (1 / 3 / 5) seconds |
| Groundwork | 1 / 2 / 3 | Increases Damage by (6% / 18% / 30%) but increases time needed to place traps by (0.25 / 0.75 / 1.25) seconds. Player also receives Damage Resistance of (4% / 12% / 20%) while placing a trap |
| Kill Switch | 1 / 2 / 3 | Detonating a trap has a (5% / 15% / 25%) chance for player to incur no Trap Cooldown |
| Nail Canister | 1 / 2 / 3 | Increases Damage by (4% / 12% / 20%) and hits will ignore (5 / 15 / 25) Armor Rating of target |
| Razorglass | 1 / 2 / 3 | Increases Damage by (6% / 18% / 30%) but delayed damage will be resolved over an additional (1 / 3 / 5) seconds |
| Trigger Happy | 1 / 2 / 3 | Increases Damage by (2% / 6% / 10%) and reduces the time needed to place traps by (0.25 / 0.75 / 1.25) seconds |