Wrestling Codex Stances, Finishers and Abilities
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Type
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Name
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Description
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Stance
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Dragon
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Weapon specials will consume up to 5 Mana to increase Damage by 5% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance)
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Stance
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Crab
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Weapon swings increase your Damage Resistance by 3% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance)
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Stance
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Spider
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Deals an additional 5% of Damage per rank inflicted to a random 2 additional targets within 2 tiles (Bonus doubled for first 10 seconds after adopting stance)
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Stance
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Monkey
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Landing 3 hits in a row increases the damage of the 3rd hit by 15% per rank (Bonus doubled for first 10 seconds after adopting stance)
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Stance
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Crane
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Has 2.5% chance per rank on Melee Hit to restore 10 health (Bonus doubled for first 10 seconds after adopting stance)
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Finisher
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Chi Thrust
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Inflicts 150% of Weapon Damage to target. Will consume up to 25 mana and increase Damage by 50% per Mana Consumed
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Finisher
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Zen Strike
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Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana
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Weapon Ability
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Brawl
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For next 15 seconds each hit increases accuracy, damage, and attack speed by 4% (scaled by weapon speed) up to a max of 20%
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Weapon Ability
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Haymaker
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For next 15 seconds player can trigger finishers when target is at 50% health or below, or after a 45 second cooldown on bosses
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Weapon Ability
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Takedown
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Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect
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