Wrestling Codex Stances, Finishers and Abilities
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| Type
|
Name
|
Description
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| Stance
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Dragon
|
Hits ignore 4 Armor Rating per rank on target and Weapon Special Damage increased by 10% per rank
|
| Stance
|
Crab
|
Damage increased by 2% per rank and weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
|
| Stance
|
Spider
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Deals an additional 8% of Damage per rank to 2 additional random targets within 2 tiles
|
| Stance
|
Monkey
|
Combo Strikes now require 4 hits, but receive an additional Damage bonus of 30% per rank
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| Stance
|
Crane
|
Accuracy increased by 2% per Rank and Combo Strikes will restore 1 Health per rank
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| Finisher
|
Chi Thrust
|
Inflicts 600% of Damage to target and for next 15 seconds increases Accuracy by 10% and Weapon Special Chance by 10% (will not stack)
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| Finisher
|
Zen Strike
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Inflicts 400% of Damage to target and for next 15 seconds any Combo Strikes will restore 10 Health and 10 Stamina (will not stack)
|
| Weapon Ability
|
Brawl
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For next 15 seconds each hit increases accuracy, damage, and attack speed by 2% (scaled by weapon speed) up to a max of 20%
|
| Weapon Ability
|
Haymaker
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For next 15 seconds player's Combo Strikes inflict +100% Damage. Weapon Finisher Health Threshold is increased by 10% and Finisher Cooldown on bosses is reduced by 15 seconds
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| Weapon Ability
|
Takedown
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Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect
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