Temple Guardian

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Temple Guardian
Slayer Difficulty Gold Value Hits Melee Damage Wrestling Armor Magic Resist
Construct 93.5 936 6,000 40 - 50 90 75 25
Parry Attack Speed Magery Spell Damage Poison Poison Resist Stealth AI
? X Melee
Location: Ossuary

Tameable Creature Stats

Attack Class
Attack Class
Temple Guardian
Min Taming Control Slots Hits Class Melee Damage Armor Wrestling
115 3 350 Attack 44 - 66 75 85
Attack Speed Magic Resist Poison Resist Special Resist Poison Poisoning Stealth Underdog Scalar
? 100 33% 33% X 1.028

Follower Abilities

Ability Type Description
Vanish Cooldown Creature immediately enters stealth.
Reactive Armor Cooldown Applies the reactive armor spell to the creature, with 100 total damage reduction.
Magic Reflect Cooldown Applies the magic reflect spell to the creature.
Backstab Innate If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage.

Tamed Stats and Skills

  • Followers only use one form of combat, Melee or Spells, each follower's combat type is shown by their damage range stat, i.e. "Melee Damage" or "Spell Damage"
  • Tamed creatures will automatically receive scalar bonuses to Stats and Skills applied at each level
  • Tamed creatures can gain experience up to level 15, the first 10 levels giving twice as much bonus as the last 5 as shown in the table below
Level 1-10 Level 10-15
Stat Increment Per Level Level 10 Stat Increment Per Level Level 15
Hits +10% +100% Hits +5% +125%
Attack Speed +2.5% +25% Attack Speed +1.25% +31.25%
Wrestling +5.0% +50% Wrestling +2.5% +62.5%
Armor +2.5 +25 Armor +1.0 +30
Magic Resist +5.0 +50 Magic Resist +2.0 +60
Poisoning +2.5% +25% Poisoning +2.35% +31.25%