Wizard's Grimoire
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Summary
- Players can craft Wizard's Grimoires using the Inscription skill under the "Books and Tomes" category
- Wizard's Grimoires function similarly to Summoner's Tomes and Dexer Codexes in that they are Blessed PvM items that are double-clicked to access a "Wizardry Profile" stored for the character
- A Wizardry Profile is permanently stored to a character, and cannot be lost: a player who loses their Wizard's Grimoire can simply acquire a new one and not lose any progress
- Players must have at least 80 Magery skill and at least 80 Meditation or 80 Eval Int skill to benefit from the Wizard's Grimoire
Wizardry Experience
- When characters with a Wizard's Grimoire kill creatures, they will earn Experience for their Wizardry Profile based on the amount of Spell damage they inflicted on the creature as follows:
- Wizardry Experience Earned: (Total Spell Damage Dealt to Creature / Creature Total Health) * Gold Value of Creature
- When characters earn enough Wizardry Experience, they unlock a Point to spend in their Wizardry Profile
- At the bottom center of the Wizard's Grimoire menu, players can see their current progress towards earning their next point, as well as how many points they've already earned and spent on the bottom left side of the menu
Wizardry Points
- A player's first Wizardry Point requires 1000 Experience to unlock, and each subsequent point requires an additional 1000 more Experience than the previous point
- Players are able to unlock up to a maximum of 50 Wizardry Points
Spell Upgrades
- The core of the Wizardry system is spending Wizardry Points to upgrade spells
- There are 16 different spells featured in the Wizardry system which can be upgraded by spending Wizardry Points
- Each time a player upgrades a spell, they increase it's Spell Tier, and players can upgrade each spell up to three times (to a max of Tier 3)
- Players can click the Info button next to each spell to see what bonuses upgrading that spell will give the player, with the the bonus amounts provided by each Spell Tier listed in parenthesis and separated by commas
- Players can click the "Spent Points to Raise Tier" button to upgrade the Spell Tier of a spell by spending the points amount listed
- Once a spell has been upgraded, it's Spell Tier is depicted as a number of Wizard Hats displayed next to the spell, and the total amount of points spent on that spell are also displayed below
- The total amount of Points Spent on all spells combined is displayed on the bottom left area of the menu
Upgrade Point Costs
Each spell has a different range of Point Costs required to upgrade to different Spell Tiers, with spells falling into one of three categories as follows:
Spell Impact | Tier | Points | Total Spent |
---|---|---|---|
Low | 1 | 1 | |
2 | 2 | 3 | |
3 | 3 | 6 | |
Medium | 1 | 2 | |
2 | 3 | 5 | |
3 | 4 | 9 | |
High | 1 | 3 | |
2 | 4 | 7 | |
3 | 5 | 12 |
Resetting Spent Points
- When players spend points upgrading Spell Tiers, they are not permanently locked into those choices: players are allowed to Reset their points distributions once every 5 minutes
- Players can click (twice) the Reset Spent Points button to refund all of their points spent and can then reallocate them as they see fit
- If a player had a Buff or Bonus in place as the result of a Spell Tier upgrade, clicking the Rest Spent Points button will cancel that bonus
Spell Tier Upgrades
- When players upgrade Spell Tiers, they will gain access to new bonuses for that spell so long as they are not Flagged in PvP (or when casting a beneficial spell on another player, neither player is Flagged in PvP)
- The bonuses listed for spells are in addition to any effects the spell normally has (i.e Mana Vampire will still reduce target's Magic Resist in addition to its Wizardry Mana Refund mechanic, and Curse/Mass Curse will still apply debuffs to the targets)
Spell | Upgrade Costs | Bonus |
---|---|---|
Create Food |
1, 2, 3 | Creates a Magic Mushroom that restores 25 * (Magery / 100) mana with a cooldown of (3 min, 2 min, 1 min) between uses |
Magic Arrow |
1, 2, 3 | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 300% |
Reactive Armor |
1, 2, 3 | Damage taken by creatures has a (25%, 50%, 75%) chance to not reduce the total damage prevention remaining of the spell |
Harm |
1, 2, 3 | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200% |
Cure / Arch Cure |
1, 2, 3 | Increases cure chance by (10%, 20%, 30%) of normal |
Protection / Arch Protection |
1, 2, 3 | Caster and their followers receive an additional (5, 10, 15) Effective Armor Rating against creatures |
Bless |
1, 2, 3 | Will also apply the Bless spell to up to (2, 4, 6) other friendly targets within 6 tiles of target (will prioritize player's controlled creatures first) |
Fireball |
2, 3, 4 | The first time spell is cast every (60, 40, 20) seconds it will inflict an additional 300% of final spell damage to target over 15 seconds |
Lightning |
2, 3, 4 | The first time spell is cast every (60, 40, 20) seconds its damage is increased by 200% and will Hinder the target for 3 seconds |
Greater Heal |
2, 3, 4 | Heals additional (15%, 25%, 35%) of healing amount to target over 15 seconds |
Curse / Mass Curse |
2, 3, 4 | Spells cast by caster against target have their damage increased by (15%, 20%, 25%) for the next 60 seconds |
Mana Drain / Mana Vampire |
3, 4, 5 | Increases mana refund chance (10%, 15%, 20%) for caster's hostile spells cast against target for next 60 (MD) / 300 (MV) seconds |
Mind Blast |
3, 4, 5 | Damage increased by (6% / 12% / 18%) and has a (2% / 4% / 6%) chance to Hinder target for 3 seconds, with chance increased by 200% if target has 75 Effective Armor or more |
Magic Reflect |
1, 2, 3 | Caster receives a (8%, 16%, 24%) damage resistance towards creature spells for 30 seconds when magic reflect spell is removed |
Energy Bolt |
3, 4, 5 | Damage increased by (7% / 14% / 21%) with bonus increased by 100% if target has no effective Magic Resist |
Explosion |
3, 4, 5 | After explosion damage resolved, the caster's next non-Explosion, direct damage spell that resolves on target within 2 seconds will have its Damage increased by (15% / 30% / 45% |
Chain Lightning |
3, 4, 5 | The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and if a creature is directly targeted, the spell will only hit creatures and ignore players and player followers If the player directly targets a creature (not the ground) while the upgrade is ready, the spell will only hit creatures and will ignore players and player followers |
Flamestrike |
3, 4, 5 | Inflicts an additional (15%, 25%, 35%) of final spell damage to target over 15 seconds |
Meteor Swarm |
3, 4, 5 | The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and if a creature is directly targeted, the spell will only hit creatures and ignore players and player followers If the player directly targets a creature (not the ground) while the upgrade is ready, the spell will only hit creatures and will ignore players and player followers |
Earthquake |
3, 4, 5 | The first time spell is cast every (60 sec, 40 sec, 20 sec) Damage will be increased by (15%, 25%, 35%), and the spell will only hit creatures and ignore players and player followers The spell will only hit creatures and will ignore players and player followers |
Resurrection |
1, 2, 3 | Increases mana refund chance by (20%, 30%, 40%) and has (33%, 66%, 100%) chance to resurrect an additional friendly target within 4 tiles |
Wizardry Achievements
- Players can unlock the "Wizard" set of Achievements by unlocking different points amounts in the Wizardry system
- It will take multiple characters worth of maximizing points in order to earn the full points needed to reach the Wizard (Epic) achievement