Wizard's Satchel

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Summary

  • Players can craft Wizard's Satchels with the Tailoring skill under the Wizard's Satchels category
  • There are Wizard's Satchels available in each Leather Material type
  • Players can now shift-click a Wizard's Satchel that they are carrying or wearing and select "Add All in Backpack" to move all Reagents and Scrolls from their Backpack into the Wizard's Satchel
  • Wizard's Satchels function similarly to Quivers, except they can only hold Reagents and Spell Scrolls
    • Grants the owner a chance at not consuming Reagents or scrolls when casting spells
    • Reduces the weight of any Reagents or Spell Scrolls stored inside
    • Can be equipped (occupies the Outer Body layer) or be left in a player's backpack; both locations will provide the player weight reduction/consumption effects
    • Can be dyed with Accessory Dyes

Using Reagents from Wizard's Satchels

  • In order for a spellcast (non-scroll) to consider using reagents from a player's Wizard's Satchel, the satchel must contain every reagent required for the spellcast; i.e. the player cannot cast Energy Bolt using Black Pearl pulled from their backpack and Nightshade pulled from their satchel
  • If the player has sufficient reagents to cast a spell in both their Wizard's Satchel and their Backpack, the satchel will take priority


Reduced Consumption Chance and Weight of Reagents and Scrolls

  • Players who have a Wizard Satchel equipped or in their backpack will have a chance that spellcasts (non-scroll) do not consume reagents, so long as the satchel has sufficient reagents to cast the spell in the first place
  • Players casting spells from a Spell Scroll within a Wizard's Satchel will now have a chance to not consume the scroll similar to the chance for Reagents to not be consumed when casting with a Wizard's Satchel (chance is the same to not consume Spell Scroll as to not consume Reagents)
    • This chance to not consume Spell Scrolls is a separate check from the Inscription skill check to not consume scrolls (i.e. players can make two checks to not consume scrolls)

Example: A player with 100 Inscription Skill casts the Energy Bolt spell from a scroll in their Wizard's Satchel (Exceptional Quality, Mastercrafted Avarhide with 50% chance to not consume)

  • The player has a 40% chance from Inscription to not consume the scroll
  • If the Inscription mechanic fails, the player then also has 50% chance from the Wizard's Satchel to not consume the scroll

Wizard's Satchels have a base chance of 10% to not consume reagents on spellcast and then are adjusted further based on the satchel

Reagents stored in a Wizard's Satchel have their base weight reduced by 10%, and then receive further weight reductions based on the satchel

Spell Scrolls stored in a Wizard's Satchel have their base weight reduced by 20%, and then receive further weight reductions based on the satchel

Material Chance to Not Consume
Reagents or Scrolls
Weight Reduction of
Reagents
Weight Reduction of
Scrolls
Exceptional +5% +5% +10%
Mastercrafted +5% +5% +10%

Leather
+10% +10% +20%

Dullhide
+16% +16% +30%

Shadowhide
+19% +19% +35%

Copperhide
+22% +22% +40%

Bronzehide
+25% +25% +45%

Goldenhide
+28% +28% +50%

Rosehide
+31% +31% +55%

Verehide
+34% +34% +60%

Valehide
+37% +37% +65%

Avarhide
+40% +40% +70%

Example: An Exceptional Quality, Mastercrafted satchel made with Avarhide Leather will have a 10% + 5% + 5% + 30% = 50% chance to cast a spell and not require reagents

Example: An Exceptional Quality, Mastercrafted satchel made with Avarhide Leather will have a 10% + 5% + 5% + 30% = 50% weight reduction for reagents

Example: An Exceptional Quality, Mastercrafted satchel made with Avarhide Leather will have a 20% + 10% + 10% + 50% = 90% weight reduction for spell scrolls