Harvesting: Difference between revisions

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<div style="float: left;">__TOC__</div>
[[Category:New Player]][[Category:Crafting]][[Category:PvM]][[Category:Mechanics]]
[[File:harvesting-allthethings.gif|center|link=]]
 
==Summary==
==Summary==
* Use Harvesting skills to acquire raw resources which can be refined into useful materials for [[Crafting]]
* Use Harvesting skills to acquire raw resources which can be refined into useful materials for [[Crafting]]
* Players will be occasionally be required to complete a [[Captcha]] when harvesting
* Players will be occasionally be required to complete a [[Captcha]] when harvesting
* Harvesting skills do <u>'''NOT'''</u> receive an Active Skill Gain Bonus
* Harvesting skills do <u>'''NOT'''</u> receive a Shelter Dungeon Bonus
* Harvesting skills raise more slowly than other skills
* Harvesting skills raise more slowly than other skills
* Players can double-click harvested resources to convert them into their crafting resource if they have a proper tool in their pack (i.e. convert logs into boards, raw fish into fish steaks, ore into ingots)
* Players can double-click harvested resources to convert them into their crafting resource if they have a proper tool in their pack (i.e. convert logs into boards, raw fish into fish steaks, ore into ingots)
* Boards, Leather, Ingots, and Fish are all normalized to weigh .1 stones each
* Whenever a player Recalls, Travels via Moongate, Hikes, Teleported or used an Adventurer's Rope they will have a 60 second delay before they can attempt to Harvest again
* Whenever a player Recalls, Travels via Moongate, or Hikes, they will have a 60 second delay before they can attempt to Harvest again


[[File:harvesting-allthethings.gif|link=]]




==Smart Harvest==
==Smart Harvest==
* Use a tool and target yourself/status bar to begin Smart Harvesting
* Double-click a tool to begin Smart Harvesting
* The player will automatically harvest from any nearby "harvest node" that has resources remaining
* The player will automatically harvest from any nearby "harvest nodes" that has resources remaining
 


[[File:harvesting-smartharvestv2.gif|link=]]


[[File:harvesting-smartharvestv2.gif|center|link=]]


==Harvesting Material Weights==
{| class="wikitable" style="text-align:center;"
|-
! Material
! Weight/Stones
|-
| [[File:ore_iron.png|link=]]<br />Ore
| 2
|-
| [[File:ingot.png|link=]]<br />Ingot
| 0.025
|-
| [[File:log.png|link=]][[File:board.png|link=]]<br />Log/Board
| 0.025
|-
| [[File:leather1.png|link=]]<br />Leather
| 0.025
|-
| [[File:rawfish.png|link=]]<br />Raw Fish
| 0.025
|}




==Fishing==
==Fishing==
* Requires a Fishing Pole and the [[Fishing]] skill
* Requires a Fishing Pole and the [[Fishing]] skill
* Capture a variety of Fish, including Aquarium creatures
* Capture a variety of Fish, including [[Aquarium#Aquarium_Creatures|Aquarium Creatures]]
* Special Fish (large fish, crab, lobsters, etc) are used in high-level Cooking recipes
* Special Fish (large fish, crab, lobsters, etc) are used in high-level Cooking recipes


 
[[File:harvesting-fishing.png|link=Fishing]]
[[File:harvesting-fishing.png|center|link=Fishing]]
 




==Forensic Evaluation==
==Forensic Evaluation==
* Requires a Skinning Knife and the [[Forensic Evaluation]] skill
* Requires a Skinning Knife and the [[Forensic Evaluation]] skill
* Leather is used to craft armor and other items
* Leather is used to craft armor and many other items
* Using Forensic Evaluation on corpses will also yield cooking ingredients and feathers from bird-type creatures
* Using Forensic Evaluation on corpses will also yield cooking ingredients and feathers from bird-type creatures


[[File:harvesting-forensicevaluation.png|link=Forensic Evaluation]]


[[File:harvesting-forensicevaluation.png|center|link=Forensic Evaluation]]
[[File:resources-leather.png|center|link=]]


[[File:resources-leather.png|link=Forensic Evaluation]]




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* Logs can be used to craft kindling, ships, furniture, addons and more
* Logs can be used to craft kindling, ships, furniture, addons and more


 
[[File:harvesting-lumberjacking.png|link=Lumberjacking]]
[[File:harvesting-lumberjacking.png|center|link=Lumberjacking]]




[[File:harvesting-logs.png|center|link=]]
[[File:harvesting-logs.png|link=Lumberjacking]]
 




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* Ingots are used to create weapons, armor, tools and many other items
* Ingots are used to create weapons, armor, tools and many other items


[[File:harvesting-mining.png|link=Mining]]


[[File:harvesting-mining.png|center|link=Mining]]


[[File:wiki-resources-ore.png|link=Mining]]


[[File:wiki-resources-ore.png|center|link=]]


 
[[File:crafting-mining-smeltingore.png|link=Mining]]
[[File:crafting-mining-smeltingore.png|center|link=Mining]]




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* If a player fails a CAPTCHA three times, they will be <u>'''blocked and restricted from any form of harvesting'''</u> for a set duration depending on the number of previous offenses
* If a player fails a CAPTCHA three times, they will be <u>'''blocked and restricted from any form of harvesting'''</u> for a set duration depending on the number of previous offenses


 
[[File:newcaptcha.png|link=]]
[[File:harvesting-captcha.png|center|link=Captcha]]
 




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* Commodities are <u>'''NOT'''</u> blessed and can be stolen/looted
* Commodities are <u>'''NOT'''</u> blessed and can be stolen/looted


 
[[File:harvesting-commoditydeed.gif|link=Commodities]]
[[File:harvesting-commoditydeed.gif|center|link=Commodities]]
 




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* Resource Maps must be completed by a harvester with the requisite skill (i.e. 65 mining to harvest a Dull Copper Resource Map)
* Resource Maps must be completed by a harvester with the requisite skill (i.e. 65 mining to harvest a Dull Copper Resource Map)


[[File:resourcemaps.png|link=Resource Maps]]


[[File:resourcemaps.png|center|link=Resource Maps]]
[[File:resourcemap-miningupaspot.gif|link=Resource Maps]]
 
 
[[File:resourcemap-miningupaspot.gif|center|link=Resource Maps]]

Latest revision as of 20:33, 8 June 2023

Summary

  • Use Harvesting skills to acquire raw resources which can be refined into useful materials for Crafting
  • Players will be occasionally be required to complete a Captcha when harvesting
  • Harvesting skills do NOT receive a Shelter Dungeon Bonus
  • Harvesting skills raise more slowly than other skills
  • Players can double-click harvested resources to convert them into their crafting resource if they have a proper tool in their pack (i.e. convert logs into boards, raw fish into fish steaks, ore into ingots)
  • Whenever a player Recalls, Travels via Moongate, Hikes, Teleported or used an Adventurer's Rope they will have a 60 second delay before they can attempt to Harvest again


Smart Harvest

  • Double-click a tool to begin Smart Harvesting
  • The player will automatically harvest from any nearby "harvest nodes" that has resources remaining


Harvesting Material Weights

Material Weight/Stones

Ore
2

Ingot
0.025

Log/Board
0.025

Leather
0.025

Raw Fish
0.025


Fishing

  • Requires a Fishing Pole and the Fishing skill
  • Capture a variety of Fish, including Aquarium Creatures
  • Special Fish (large fish, crab, lobsters, etc) are used in high-level Cooking recipes


Forensic Evaluation

  • Requires a Skinning Knife and the Forensic Evaluation skill
  • Leather is used to craft armor and many other items
  • Using Forensic Evaluation on corpses will also yield cooking ingredients and feathers from bird-type creatures



Lumberjacking

  • Requires a Hatchet and the Lumberjacking skill
  • Logs can be used to craft kindling, ships, furniture, addons and more



Mining

  • Requires a Pickaxe and the Mining skill
  • Ore is turned into Ingots by double-clicking on the Ore while near a Forge
  • Ingots are used to create weapons, armor, tools and many other items




CAPTCHA

  • Players will occasionally be required to complete a Captcha when harvesting
  • If a player fails a CAPTCHA three times, they will be blocked and restricted from any form of harvesting for a set duration depending on the number of previous offenses


Commodities

  • Players can purchase Blank Commodity Deeds from a Banker
  • Double-click a Blank Commodity Deed and target the resource to create a Resource Commodity
  • Commodities are NOT blessed and can be stolen/looted


Resource Maps

  • Resource Maps yield Fish, Leather, Logs and Ore
  • They must be deciphered in the same manner as Treasure Maps, by a Cartographer
  • Resource Maps must be completed by a harvester with the requisite skill (i.e. 65 mining to harvest a Dull Copper Resource Map)