Hamstring: Difference between revisions
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[[Category:PvM]][[Category:PvP]][[Category:Mechanics]] | |||
==Summary== | ==Summary== | ||
Players can make Hamstring attempts while attacking with Fencing, Macing, Sword, or Wrestling weapons as well as when using Wrestling without weapons (but not with Archery weapons) | |||
===Hamstring Skills=== | |||
Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills: | |||
** [[Forensic Evaluation]] | |||
* [[Anatomy]] | |||
* [[Arms Lore]] | |||
* [[Chivalry]] | |||
* [[Forensic Evaluation]] | |||
* [[Tracking]] | |||
* [[Wrestling]] | |||
===Secondary Weapon Skills=== | |||
* If players have multiple valid Weapon Skills on their character, they can qualify for Damage Bonuses and potentially unlock the Hamstring ability | |||
====PvM Bonuses==== | |||
* Valid Weapon skills include Archery, Fencing, Fishing, Macing, Swords, and Wrestling | |||
* If a player has 2 or more Valid Weapon skills of 80 value or higher, they can make Hamstring attempts against creatures | |||
====PvP Bonuses==== | |||
* Valid Weapon skills include Archery, Fencing, Macing, and Swords | |||
* If a player has 2 or more Valid Weapon skills of 80 value or higher, they can make Hamstring attempts against other players | |||
==Accessing Hamstring== | ==Accessing Hamstring== | ||
* Hamstring is an independent effect and does <u>'''NOT'''</u> automatically | * Hamstring is an independent effect and does <u>'''NOT'''</u> automatically occur on Disarm attempts | ||
* Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring | * Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring | ||
* Handling for Hamstring can also be configured in the Paperdoll -> Help -> [[Commands]] -> Mechanics tab | * Handling for Hamstring can also be configured in the Paperdoll -> Help -> [[Commands]] -> Mechanics tab | ||
* Use [HamstringUntoggleMode in order to decide how the automatic toggle works | * Use [HamstringUntoggleMode in order to decide how the automatic toggle works | ||
==Attempts== | ==Attempts== | ||
* Similar to [[Disarm]] attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds | * Similar to [[Disarm]] attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds | ||
* [[Disarm]] and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns) | * [[Disarm]] and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns) | ||
* On a successful hit when Hamstring is toggled, a player will have a cooldown of 30-53 seconds (100-25 dex) before they may make another Hamstring attempt to any target | |||
* Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds | |||
== | ===PvM=== | ||
* | * When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities) | ||
* Hamstring effects applied to players from creatures has a 2 second duration | |||
===PvP=== | ===PvP=== | ||
* When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount | * When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount | ||
Latest revision as of 19:03, 4 July 2023
Summary
Players can make Hamstring attempts while attacking with Fencing, Macing, Sword, or Wrestling weapons as well as when using Wrestling without weapons (but not with Archery weapons)
Hamstring Skills
Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills:
Secondary Weapon Skills
- If players have multiple valid Weapon Skills on their character, they can qualify for Damage Bonuses and potentially unlock the Hamstring ability
PvM Bonuses
- Valid Weapon skills include Archery, Fencing, Fishing, Macing, Swords, and Wrestling
- If a player has 2 or more Valid Weapon skills of 80 value or higher, they can make Hamstring attempts against creatures
PvP Bonuses
- Valid Weapon skills include Archery, Fencing, Macing, and Swords
- If a player has 2 or more Valid Weapon skills of 80 value or higher, they can make Hamstring attempts against other players
Accessing Hamstring
- Hamstring is an independent effect and does NOT automatically occur on Disarm attempts
- Hamstring can be used via the client's "Stun" hotkey, or toggled by using [Hamstring
- Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab
- Use [HamstringUntoggleMode in order to decide how the automatic toggle works
Attempts
- Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
- Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)
- On a successful hit when Hamstring is toggled, a player will have a cooldown of 30-53 seconds (100-25 dex) before they may make another Hamstring attempt to any target
- Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds
PvM
- When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)
- Hamstring effects applied to players from creatures has a 2 second duration
PvP
- When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount