Temple Guardian: Difference between revisions
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Latest revision as of 19:50, 30 November 2023
Creature Stats
Temple Guardian | |||||||
---|---|---|---|---|---|---|---|
Slayer | Difficulty | GoldValue | Hits | MinDmg | MaxDmg | Wrestling | Armor |
Construct | 21.5 | 200 | 1000 | 20 | 30 | 90 | 75 |
Resist | Magery | EvalInt | Poisoning | Poison | PoisonResist | Stealth | |
150 | 20% | 100 |
Tameable Stats
Temple Guardian | ||||||||
---|---|---|---|---|---|---|---|---|
TraitGroup | Slots | Taming | Hits | MinDmg | MaxDmg | Wrestling | Armor | Resist |
Sentinel | 3 | 115 | 350 | 42 | 64 | 80 | 75 | 100 |
SpellMin | SpellMax | Poisoning | Poison | PoisonRst | SpecialRst | Stealth | ||
33% | 33% | 100 |
DPS Stats
DPS | DPS/Slot | Avg10Sec | High10Sec | HighHit | uDog | uDPS | uDPS/Slot | uAvg10Sec | uHigh10Sec | uHighHit |
---|---|---|---|---|---|---|---|---|---|---|
28.99 | 9.66 | 289 | 552 | 223 | 0.035 | 30 | 10 | 300 | 571 | 230 |
Abilities
Name | Type | Description |
---|---|---|
Backstab | Passive | If stealthed, creature's next melee attack gains +25% accuracy and deals +150% damage |
Vanish | Cooldown | Creature immediately enters stealth |
Reactive Armor | Cooldown | Applies the reactive armor spell to the creature (with 100 total damage reduction) |
Magic Reflect | Cooldown | Applies the magic reflect spell to the creature |
Tamed Stats and Skills
- Tamed Creatures will automatically receive scalar bonuses to Stats and Skills applied at each level
- Followers are either Melee or Spellcasting, the follower's damage stat is labeled either "Melee Damage" or "Spell Damage" in their Animal Lore page to indicate their combat type
Increment Per Level | Stat | Up to a Maximum of |
---|---|---|
+10% | Hit Points | +100% |
+2.5% | Attack Speed | +25% |
+5.0% | Wrestling skill | +50% |
+2.5 | Armor Rating | +25 |
+5.0 | Resisting Spells skill | +50 |
+2.5% | Poisoning skill | +25% |