Fencing: Difference between revisions

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[[Category:Skills]]__NOTOC__
[[Category:Skills]][[Category:PvM]][[Category:PvP]]
Fencing grants the ability to use fast striking weapons
==Summary==
*All fencing weapons, including two-handed weapons such as spears, can be poisoned using the [[Poisoning]] skill.
* Fencing grants the ability to use fast striking weapons
*The chance to hit with a fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses.
* All Fencing weapons, including two-handed weapons such as spears, can be poisoned using the [[Poisoning]] skill
* The chance to hit with a Fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
* Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.


==PvM Special Attack==
* Only works against creatures, not other players
* Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]].
* Fencing Weapon Specials apply a stackable 8% Cripple Effect with a max effect of 24% on a target
* Fencing Weapon Specials have a Damage bonus of 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect
* Reduces the target's Defense (chance to avoid Melee Hits) as well as increases the Damage the target takes from Melee-Inflicted Poison (player or creature) and from any form of Disease Damage


==PvM: Fencing Weapon Special Attack==
'''Example''': An 8% Cripple Effect is applied to a creature
* Attackers that normally had a 50% chance to hit the creature will now have a 58% chance to hit
* Any Players or Player Followers that apply Poison to the target through a Melee attack, will now have their Poison Tick damage against the target increased by 8%
* Any Disease Damage against the target will be increased by 8%


* Only works against creatures, not other players
==Fencing Weapons==
* Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures.
{{Main|Armor & Weapons}}
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]].
 
** The melee damage dealt on an attack that triggers a fencing special is increased by 50%
Fencing class weapons are crafted with [[blacksmithy]] or bought off NPCs.
** Cripples the target for 8-16 seconds (increases chance for target to be hit with attacks by 10%)
 
*** Cripple effect duration scales based on weapon speed (slower fencing weapons have longer effect duration) and creature difficulty
{{FencingWeaponClass}}


==Codex==
==Codex==
* Fencing can benefit from a codex, see more: [[Weapon_and_Shield_Codex | Weapon and Shield Codexes]]
Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing:
 
{{FencingCodex}}
 
 
==Beneficial Skills==
Having these skills benefit Fencing:
 
{{BeneficialSkillsWeapon}}


==Training==
==Training==
* Fencing is trained through combat with a Fencing weapon equipped. See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Fencing weapons.
{| class="wikitable" style="text-align: center;"
* Up to 50.0 skill can be trained by an NPC weaponsmith.
! Skill
* Skill gains for Fencing up to 70.0 are accelerated in the [[New Player Dungeon]].
! Activity
* 50-70 fight creatures in the New Player Dungeon.
|-
* 70-100:
| 0-50
** <u>Method One:</u>
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
** Melee fight creatures in the world.
|-
** <u>Method Two:</u>
| 50-80
** Purchase Wooden Training Kryss from any NPC provisioner vendor.
| Passively by Melee combat with a Fencing weapon in the [[New Player Dungeon]]
** Use a 2nd account as a sparr dummy by attacking it with the character who is training.
|-
** Then toggle war/peace on the 2nd account dummy character.
| 80-100
*** Note: If training against another player, it is best to be in the same guild or else form a party where both members check "Flag Green to Party" in order to avoid being flagged as a criminal.
| Passively by Melee combat with a Fencing weapon
*** You will need a way to heal the second account character.
|}

Latest revision as of 21:46, 7 December 2023

Summary

  • Fencing grants the ability to use fast striking weapons
  • All Fencing weapons, including two-handed weapons such as spears, can be poisoned using the Poisoning skill
  • The chance to hit with a Fencing weapon is equal to (attacker's fencing skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
  • Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
  • Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.

PvM Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting a Fencing Weapon Special Attack against creatures
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links.
  • Fencing Weapon Specials apply a stackable 8% Cripple Effect with a max effect of 24% on a target
  • Fencing Weapon Specials have a Damage bonus of 25% + Player's To Hit Chance % Against Creature (capped at 100% chance to hit) where the To Hit Chance % will factor in the newly applied Cripple effect
  • Reduces the target's Defense (chance to avoid Melee Hits) as well as increases the Damage the target takes from Melee-Inflicted Poison (player or creature) and from any form of Disease Damage

Example: An 8% Cripple Effect is applied to a creature

  • Attackers that normally had a 50% chance to hit the creature will now have a 58% chance to hit
  • Any Players or Player Followers that apply Poison to the target through a Melee attack, will now have their Poison Tick damage against the target increased by 8%
  • Any Disease Damage against the target will be increased by 8%

Fencing Weapons

Main article: Armor & Weapons

Fencing class weapons are crafted with blacksmithy or bought off NPCs.

Interrupt Grinding (Light)
Weapon Wielded With Poisonable Speed Weapon Wielded With Poisonable Speed

Kryss
1H Yes 58
Warfork
1H Yes 50

Assassin's Knife
1H Yes 58
Epee
1H Yes 50

Hunting Knife
1H Yes 58
Rapier
1H Yes 50

Kukri
1H Yes 58
Fencing Sabre
1H Yes 50
Grinding (Medium) Burst
Weapon Wielded With Poisonable Speed Weapon Wielded With Poisonable Speed

Short Spear
2H Yes 40
Spear
2H Yes 30

Pitchfork
2H Yes 40
Sarissa
2H Yes 30

Codex

Fencing weapons benefit from Stances and Finishers provided by a Codex of Fencing:

Fencing Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Blackguard Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds
Stance Fang Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
Finisher Assassinate Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
Finisher Flurry Increases Weapon Speed by 15% for 20 seconds (does not stack)
Weapon Ability Gambit For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses
Weapon Ability Swiftstrikes For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
Weapon Ability Bane Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature


Beneficial Skills

Having these skills benefit Fencing:

*Table only includes passive skill bonuses and does not include temporary or toggle-able effects*
Skill Benefit Weapons
Anatomy Increases Base Weapon Damage by (20% * (Anatomy Skill / 100))
Increases Weapon Finisher chance by (100% * (Anatomy Skill / 100))
Increases Swing Speed by (5% * (Anatomy Skill / 100))
All
Chivalry Increases PvP Base Weapon Damage by (10% * (Chivalry Skill / 100)) All
Tactics 0-100 Skill: Increases Base Weapon Damage by (-50% + (Tactics Skill / 200))
100+ Skill: Any additional skill increases Base Weapon Damage by (1% * (Tactics Skill - 100))
All
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
Increases Weapon Ability fill meter by an additional (10% * (Arms Lore Skill / 100)
Increases Swing Speed by (5% * (Arms Lore Skill / 100))
All
Lumberjacking Increases the Base Weapon Damage of axes by (25% * (Lumberjacking Skill / 100))
Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
Axes (Swordsmanship)
Mining Increases Base Weapon Damage by (25% * (Mining Skill / 100))
Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.
Mace Fighting
Blacksmithy Increases the damage of blacksmith-crafted weapons by (25% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP.
All
Carpentry Increases the damage of carpentry-crafted weapons by (25% * (Carpentry Skill / 100))
Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP.
All
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.
All
Archery, Fencing,
Macing, Swordsmanship,
Arcane, Fishing
When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP
All
Wrestling When wielding a weapon of another weapon class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. All
Inscription Increases the damage of scribe-crafted weapons by (20% * (Inscription Skill / 100))
Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP.
Wrestling
Focus Increases Swing Speed and Accuracy by (15% * (Focus Skill / 100)) in PvM
Increases Base Weapon Damage by (10% * (Focus Skill / 100)) in PvP
All
Tailoring Increases the damage of tailor-crafted weapons by (25% * (Tailoring Skill / 100))
Reduced to Base Weapon Damage by (10% * Tailoring Skill / 100) in PvP (Not confirmed)
Wrestling
Item Identification Increases the Accuracy property of magical weapons by (50% * (Item Identification Skill / 100))
Increases the Damage property of magical weapons by (100% * (Item Identification Skill / 100))
Increases the Slayer propery of magical weapons by (50% * (Item Identification Skill / 100))
Magical Weapons

Training

Skill Activity
0-50 Train from NPC
50-80 Passively by Melee combat with a Fencing weapon in the New Player Dungeon
80-100 Passively by Melee combat with a Fencing weapon