Template:UtilityClassUpgrades: Difference between revisions
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| Swoop | | Swoop | ||
| style="text-align:left;" | The next Melee Attack or Spellcast within 10 seconds after using a Cooldown Ability will have its Damage increased by ( | | style="text-align:left;" | The next Melee Attack or Spellcast within 10 seconds after using a Cooldown Ability will have its Damage increased by (33% / 66% / 100%)<br />Damage Dealt increased by (4% / 8% / 12%) if creature does not have a Cooldown Ability | ||
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| Toxic | | Toxic | ||
| style="text-align:left;" | If any of your creatures has Poison or Disease active on target, their Tamer will receive a stackable (1% / 2% / 3%) Damage Bonus against the target for each Control Slot worth of Utility-class creatures that can inflict Poison or Disease effects<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects | | style="text-align:left;" | If any of your creatures has Poison or Disease active on target, their Tamer will receive a stackable (1% / 2% / 3%) Damage Bonus against the target for each Control Slot worth of Utility-class creatures that can inflict Poison or Disease effects<br />Damage Dealt increased by (4% / 8% / 12%) if creature cannot inflict Poison or Disease effects | ||
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