Stealth: Difference between revisions

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[[Category:Skills]]
[[Category:Skills]][[Category:Thieves]]
==Summary==
* Must have at least 80 [[Hiding]] to be able to Stealth
* Must have at least 80 [[Hiding]] to be able to Stealth
* Players gain (5 + (10 * (Stealth Skill / 100))) Stealth steps per Stealth activation
* Players gain (5 + (10 * (Stealth Skill / 100))) Stealth steps per Stealth activation
* A player will leave footprints behind when using their last 5 steps
* After the Hiding Skill Use Timer has expired, you will receive a system message indicating "You feel comfortable enough to begin stealthing."
* If a player has "Auto-Stealth" turned on (which is on by default), players will automatically make a Stealth activation when moving while Hidden, after the Skill Use Timer has expired (10s).
* Players have a 100% * (Stealth Skill / 100) chance to successfully stealth after being hidden for 10 seconds, you are revealed on a failure
* After the Hiding Skill User Timer has expired, you will receive a system message indicating "You feel comfortable enough to begin stealthing."
* While Stealthing, if you have moved more than your available steps before the Stealth Skill Use Timer has expired (10s), you will need to wait to continue Stealthing. You will see a system message "You feel ready to continue stealthing", when you are able to continue without revealing yourself.


[[File:stealthing1.gif|link=]]
==Auto-Stealth Command==
* If a player has Auto-Stealth enabled, when 10 seconds have passed since their last Stealth usage (skill cooldown) and they still have Stealth Steps remaining, they will now receive a "You will automatically stealth when out of steps" message
* If a player has Auto-Stealth enabled and they have reached 0 Stealth Steps remaining, they will receive a "You feel ready to continue stealthing" message if they can immediately continue stealthing (i.e. 10 seconds has passed since last Stealth skill usage)
* Toggle Auto-Stealth by typing "[AutoStealth" 
[[File:stealthsteps.png|link=]]


==Backstabbing==
==Backstabbing==
* A player who is currently hidden can make a Backstab attack against creatures in their weapon range
* A player who is hidden can perform a Backstab attack against creatures that are in their weapon range and if they meet the following criteria:
* The player must be hidden through use of the Hiding skill (and not Invisibility spell) and have activated Stealth at least once since becoming hidden in order to be able to make a Backstab attack
** The player was hidden with the [[Hiding]] skill, a [[Smoke Bomb]] or the [[Shadow Aspect]] proc, but not the [[Magery|Invisibility]] spell.
* Players must have at least 80 Stealth skill and 80 skill in their equipped weapon in order to make Backstab attacks
** The player has at least 80 Stealth skill and 80 skill in their equipped weapon's skill.
* A player's accuracy when making Backstab attacks is +25%
 
* Players have a +25% chance to inflict poison from a weapon when making Backstab attacks
* Backstab attacks have the following modifiers:
* Players have a +25% chance to perform a Weapon Special Attack when making Backstab attacks
** A player's accuracy when making Backstab attacks is +25%
* If a Weapon Special Attack occurs while making a Backstab attack, and the effect has a duration (such as for Fencing and Macing), the effect will last for the maximum duration possible (i.e. treated as being made with a very slow weapon)
** Chance to inflict poison increased by +25%  
* The Damage multiplier for Stealth Backstabs is +550% to +1100% (based on weapon speed)
** Players cannot trigger Weapon Specials or Weapon Abilities on Backstab hits
* Backstab damage is further scaled by (Stealth Skill / 100%)
 
* Players attacking other players from stealth will make the same Backstab sound effect, but they will receive no bonuses to the attack
 
* The Damage multiplier for Stealth Backstabs are +900% to +1800% (Scaled to weapon speed)
** Backstab damage is also scaled by (Backstab Damage * (Stealth Skill / 100))
** Backstab damage can be further increased with [[Mastery Chain|Mastery Chain Links]] or [[Shadow Aspect]].
* Dice rolls for resolving damage on Stealth Backstabs are now rolled an additional time and take the best result (can stack with additional rolls from other sources)
* If a player makes backstab attempt after using the Hiding and Stealth skills, but not after a Shadow Aspect Special they'll receive a 50% bonus Aspect Special chance bonus for the next 30 seconds (Shown in [Stats -> Melee for it's duration)
 
 
* Players attacking other players from stealth will make the same Backstab sound effect, but they will receive no bonuses to the attack.
* Relevant skills have 10x their normal chance to result in a skill gain when a Backstab attack is made.
* Relevant skills have 10x their normal chance to result in a skill gain when a Backstab attack is made.
* After a player makes a standard (non-Shadow Aspect) Backstab attack, their chance of inflicting an Aspect Weapon Effect is increased by +50% of normal for the next 30 seconds (this bonus will also be shown in [Stats while it is active)
 
==Training==
{| class="wikitable" style="text-align: center;"
! Skill
! Activity
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Hide and then use Stealth within [[New Player Dungeon]]
|-
| 80-120
| Continue Hiding and Stealthing
|}

Latest revision as of 20:59, 21 May 2024

Summary

  • Must have at least 80 Hiding to be able to Stealth
  • Players gain (5 + (10 * (Stealth Skill / 100))) Stealth steps per Stealth activation
  • After the Hiding Skill Use Timer has expired, you will receive a system message indicating "You feel comfortable enough to begin stealthing."
  • Players have a 100% * (Stealth Skill / 100) chance to successfully stealth after being hidden for 10 seconds, you are revealed on a failure
  • While Stealthing, if you have moved more than your available steps before the Stealth Skill Use Timer has expired (10s), you will need to wait to continue Stealthing. You will see a system message "You feel ready to continue stealthing", when you are able to continue without revealing yourself.

Auto-Stealth Command

  • If a player has Auto-Stealth enabled, when 10 seconds have passed since their last Stealth usage (skill cooldown) and they still have Stealth Steps remaining, they will now receive a "You will automatically stealth when out of steps" message
  • If a player has Auto-Stealth enabled and they have reached 0 Stealth Steps remaining, they will receive a "You feel ready to continue stealthing" message if they can immediately continue stealthing (i.e. 10 seconds has passed since last Stealth skill usage)
  • Toggle Auto-Stealth by typing "[AutoStealth"

Backstabbing

  • A player who is hidden can perform a Backstab attack against creatures that are in their weapon range and if they meet the following criteria:
  • Backstab attacks have the following modifiers:
    • A player's accuracy when making Backstab attacks is +25%
    • Chance to inflict poison increased by +25%
    • Players cannot trigger Weapon Specials or Weapon Abilities on Backstab hits


  • The Damage multiplier for Stealth Backstabs are +900% to +1800% (Scaled to weapon speed)
  • Dice rolls for resolving damage on Stealth Backstabs are now rolled an additional time and take the best result (can stack with additional rolls from other sources)
  • If a player makes backstab attempt after using the Hiding and Stealth skills, but not after a Shadow Aspect Special they'll receive a 50% bonus Aspect Special chance bonus for the next 30 seconds (Shown in [Stats -> Melee for it's duration)


  • Players attacking other players from stealth will make the same Backstab sound effect, but they will receive no bonuses to the attack.
  • Relevant skills have 10x their normal chance to result in a skill gain when a Backstab attack is made.

Training

Skill Activity
0-50 Train from NPC
50-80 Hide and then use Stealth within New Player Dungeon
80-120 Continue Hiding and Stealthing