Blood Aspect: Difference between revisions

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[[Category:Aspect]][[Category:PvM]]
[[Category:Aspect]][[Category:PvM]]
==Blood Aspect Proc==
[[File:bloodaspectproc.gif|link=]]


==Blood Aspect Armor==
* Armor Rating: 8% per player Blood Tier Level
* Damage Bonus to Creatures below 33%: 12% + 3.75% per player Blood Tier Level
* Chance to Inflict Bleed on Melee or Spell: 5% + 1.5% per player Blood Tier Level
* Strength/Dexterity/Intelligence Increase: 8 + 1 per player Blood Tier Level


==Blood Aspect Weapon==
{| class="wikitable" style="text-align:center;"
|-
! colspan="2" | [[File:bloodaspectweapon.jpg|link=]]<br />Blood Aspect Weapon
|-
! Melee Accuracy Bonus
| style="text-align:left;" | 10% + 2% per player Blood Tier Level
|-
! Tactics Bonus
| style="text-align:left;" | 10 + 2 per player Blood Tier Level
|-
! Aspect Special Chance<br />(scales with weapon speed)
| style="text-align:left;" | 0.5% + 0.05% per player Blood Tier Level
|-
! Aspect Special Effect:<br />Ravage
| style="text-align:left;" | Inflicts (1000 + (100 * Tier Level)) bleed damage divided among creatures within a 4 tile radius over 20 seconds
|}


==Blood Aspect Spellbook==
{| class="wikitable" style="text-align:center;"
|-
! colspan="2" | [[File:bloodaspectspellbook.jpg|link=]]<br />Blood Aspect Spellbook
|-
! Mana Refund Chance
| style="text-align:left;" | 10% + 2% per player Blood Tier Level
|-
! Damage Bonus
| style="text-align:left;" | 10% + 2% per player Blood Tier Level
|-
! Aspect Special Chance<br />(scales with spell circle)
| style="text-align:left;" | 4% + 0.4% per player Blood Tier Level
|-
! Aspect Special Effect:<br />Ravage
| style="text-align:left;" | Inflicts (1000 + (100 * Tier Level)) bleed damage divided among creatures within a 4 tile radius
|}


==Blood Aspect Weapon==
* Accuracy Bonus: 2% per player Blood Tier Level
* Tactics Bonus: 2 per player Blood Tier Level
* Special Effect Chance (scaled for weapon speed): 0.5% + 0.05% per player Blood Tier Level
* Special Effect - Ravage: Inflicts (1000 + (100 * Tier Level)) bleed damage divided among creatures within a 8 tile radius


==Blood Aspect Armor==
{| class="wikitable" style="text-align:center;"
|-
! colspan="2" | [[File:bloodaspectarmor.jpg|link=]]<br />Blood Aspect Armor
|-
! Armor Rating Bonus
| style="text-align:left;" | 20% + 5% per player Blood Tier Level
|-
! Damage Bonus to Creatures below 50% HP
| style="text-align:left;" | 10% + 3% per player Blood Tier Level
|-
! Chance to Inflict Bleed on Melee or Spell
| style="text-align:left;" | 5% + 1.5% per player Blood Tier Level
|-
! All Stats Increase
| style="text-align:left;" | 12 + 1.5 per player Blood Tier Level
|}




==Blood Aspect Spellbook==
==Blood Aspect PvP Effects==
* Mana Refund Chance: 1.5% per player Blood Tier Level
{| class="wikitable" style="text-align:center;"
* Damage Bonus: 1.5% per player Blood Tier Level
|-
* Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Blood Tier Level
! colspan="2" | Blood Aspect
* Special Effect - Ravage: Inflicts (1000 + (100 * Tier Level)) bleed damage divided among creatures within a 8 tile radius
|-
| Deactivated
| style="text-align:left;" | All Stats Increase
|-
| Activated
| style="text-align:left;" | Damage Bonus of 2.0% + 0.75% Per Tier
|-
| Activated
| style="text-align:left;" | Damage Resistance Bonus of 3.0% + 1.0% Per Tier
|}


* All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects"
* These effects will be reactivated once the player has been out of PvP for 60 seconds
* Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP




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* Hue 2087
* Hue 2087
* To Craft: 120 Tailoring, 1 Blood Distillation and 1 Wool
* To Craft: 120 Tailoring, 1 Blood Distillation and 1 Wool
[[File:bloodaspectcloth.png|link=]]
==Aspects==
{{AspectTypes}}

Latest revision as of 07:39, 23 May 2024

Blood Aspect Proc


Blood Aspect Weapon


Blood Aspect Weapon
Melee Accuracy Bonus 10% + 2% per player Blood Tier Level
Tactics Bonus 10 + 2 per player Blood Tier Level
Aspect Special Chance
(scales with weapon speed)
0.5% + 0.05% per player Blood Tier Level
Aspect Special Effect:
Ravage
Inflicts (1000 + (100 * Tier Level)) bleed damage divided among creatures within a 4 tile radius over 20 seconds

Blood Aspect Spellbook


Blood Aspect Spellbook
Mana Refund Chance 10% + 2% per player Blood Tier Level
Damage Bonus 10% + 2% per player Blood Tier Level
Aspect Special Chance
(scales with spell circle)
4% + 0.4% per player Blood Tier Level
Aspect Special Effect:
Ravage
Inflicts (1000 + (100 * Tier Level)) bleed damage divided among creatures within a 4 tile radius


Blood Aspect Armor


Blood Aspect Armor
Armor Rating Bonus 20% + 5% per player Blood Tier Level
Damage Bonus to Creatures below 50% HP 10% + 3% per player Blood Tier Level
Chance to Inflict Bleed on Melee or Spell 5% + 1.5% per player Blood Tier Level
All Stats Increase 12 + 1.5 per player Blood Tier Level


Blood Aspect PvP Effects

Blood Aspect
Deactivated All Stats Increase
Activated Damage Bonus of 2.0% + 0.75% Per Tier
Activated Damage Resistance Bonus of 3.0% + 1.0% Per Tier
  • All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects"
  • These effects will be reactivated once the player has been out of PvP for 60 seconds
  • Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP


Blood Aspect Cloth

  • Hue 2087
  • To Craft: 120 Tailoring, 1 Blood Distillation and 1 Wool


Aspects


Aspect Mastery

Air

Arcane

Artisan

Blood

Command

Death

Discipline

Earth

Eldritch

Fire

Fortune

Frost

Gadget

Harvest

Holy

Lightning

Lyric

Madness

Poison

Shadow

Void

Water

War

Chromatic