Water Aspect: Difference between revisions

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[[Category:Aspect]][[Category:PvM]]<div style="float: left;">__TOC__</div>
[[Category:Aspect]][[Category:PvM]]
[[File:wateraspectproc2.gif|center|link=]]
==Water Aspect Proc==
[[File:wateraspectproc2b.gif|link=]]


==Water Aspect Armor==
* Armor Rating: 8% per player Water Tier Level
* Weapon Special and Charged Spell Chance Bonus: +5% + 1.5% per player Water Tier Level
* Healing Amounts Received: +10% + 3% per player Water Tier Level (applies to all players and creatures healed including the player, including magery and veterinary heals.)
* [[Effective Skill|Effective Alchemy Skill]] Bonus: 6+ 2 per player Water Tier Level


==Water Aspect Weapon==
==Water Aspect Weapon==
* Accuracy Bonus: 2% per player Water Tier Level
{| class="wikitable" style="text-align:center;"
* Tactics Bonus: 2 per player Water Tier Level
|-
* Special Effect Chance (scaled for weapon speed): 0.5% + 0.05% per player Water Tier Level
! colspan="2" | [[File:wateraspectweapon.jpg|link=]]<br />Water Aspect Weapon
* Special Effect - Ice Storm: Inflicts (500 + (50 * Tier Level)) magical damage divided among creatures within a 6 tile radius and slows their melee attacks and spellcasting by (10% + (1% * Tier Level)) for 30 seconds
|-
! Melee Accuracy Bonus
| style="text-align:left;" | 10% + 2% per player Water Tier Level
|-
! Damage Bonus
| style="text-align:left;" | 10 + 2 per player Water Tier Level
|-
! Aspect Special Chance<br />(scales with spell circle)
| style="text-align:left;" | 0.5% + 0.05% per player Water Tier Level
|-
! Aspect Special Effect:<br />Tidal Boon
| style="text-align:left;" | Inflicts (700 + (70 * Tier Level)) damage divided among creatures within a 4 tile radius<br />Also will clear all Poison, Bleed, and Disease effects currently active on the Player and their nearby Followers
|}
 


==Water Aspect Spellbook==
{| class="wikitable" style="text-align:center;"
|-
! colspan="2" | [[File:wateraspectweapon.jpg|link=]]<br />Water Aspect Weapon
|-
! Mana Refund Chance
| style="text-align:left;" | 10% + 2% per player Water Tier Level
|-
! Damage Bonus
| style="text-align:left;" | 10% + 2% per player Water Tier Level
|-
! Aspect Special Chance<br />(scales with spell circle)
| style="text-align:left;" | 4% + 0.4% per player Water Tier Level
|-
! Aspect Special Effect:<br />Tidal Boon
| style="text-align:left;" | Inflicts (700 + (70 * Tier Level)) damage divided among creatures within a 4 tile radius<br />Also will clear all Poison, Bleed, and Disease effects currently active on the Player and their nearby Followers
|}


==Water Aspect Armor==
{| class="wikitable" style="text-align:center;"
|-
! colspan="2" | [[File:wateraspectarmor.jpg|link=]]<br />Water Aspect Armor
|-
! Armor Rating Bonus
| style="text-align:left;" | 20% + 5% per player Water Tier Level
|-
! Weapon Special and<br />Charged Spell Chance Bonus
| style="text-align:left;" | 5% + 1.5% per player Water Tier Level
|-
! Bonus to Healing Dealt and Received
| style="text-align:left;" | 10% + 3% per player Water Tier Level
|-
! Effective Alchemy Skill Bonus
| style="text-align:left;" | 6 + 2 per player Water Tier Level
|}


==Water Aspect Spellbook==
* Mana Refund Chance: 1.5% per player Water Tier Level
* Damage Bonus: 1.5% per player Water Tier Level
* Special Effect Chance (scales based on spell circle): 5% + 0.5% per player Water Tier Level
* Special Effect - Ice Storm: Inflicts (500 + (50 * Tier Level)) magical damage divided among creatures within a 6 tile radius and slows their melee attacks and spellcasting by (10% + (1% * Tier Level)) for 30 seconds


==Water Aspect PvP Effects==
{| class="wikitable" style="text-align:center;"
|-
! colspan="2" | Water Aspect
|-
| Deactivated
| style="text-align:left;" | Bonus to Healing Dealt and Received
|-
| Deactivated
| style="text-align:left;" | Effective Alchemy Skill Bonus
|-
| Activated
| style="text-align:left;" | Damage Resistance Bonus of 5.0% + 1.5% Per Tier
|}
* All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects"
* These effects will be reactivated once the player has been out of PvP for 60 seconds
* Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP




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* Hue 1788
* Hue 1788
* To Craft: 120 Tailoring, 1 Water Distillation and 1 Wool
* To Craft: 120 Tailoring, 1 Water Distillation and 1 Wool
[[File:wateraspectcloth.png|link=]]




[[File:wateraspectcloth.png|center|link=]]
==Aspects==
{{AspectTypes}}

Latest revision as of 15:21, 23 May 2024

Water Aspect Proc


Water Aspect Weapon


Water Aspect Weapon
Melee Accuracy Bonus 10% + 2% per player Water Tier Level
Damage Bonus 10 + 2 per player Water Tier Level
Aspect Special Chance
(scales with spell circle)
0.5% + 0.05% per player Water Tier Level
Aspect Special Effect:
Tidal Boon
Inflicts (700 + (70 * Tier Level)) damage divided among creatures within a 4 tile radius
Also will clear all Poison, Bleed, and Disease effects currently active on the Player and their nearby Followers


Water Aspect Spellbook


Water Aspect Weapon
Mana Refund Chance 10% + 2% per player Water Tier Level
Damage Bonus 10% + 2% per player Water Tier Level
Aspect Special Chance
(scales with spell circle)
4% + 0.4% per player Water Tier Level
Aspect Special Effect:
Tidal Boon
Inflicts (700 + (70 * Tier Level)) damage divided among creatures within a 4 tile radius
Also will clear all Poison, Bleed, and Disease effects currently active on the Player and their nearby Followers

Water Aspect Armor


Water Aspect Armor
Armor Rating Bonus 20% + 5% per player Water Tier Level
Weapon Special and
Charged Spell Chance Bonus
5% + 1.5% per player Water Tier Level
Bonus to Healing Dealt and Received 10% + 3% per player Water Tier Level
Effective Alchemy Skill Bonus 6 + 2 per player Water Tier Level


Water Aspect PvP Effects

Water Aspect
Deactivated Bonus to Healing Dealt and Received
Deactivated Effective Alchemy Skill Bonus
Activated Damage Resistance Bonus of 5.0% + 1.5% Per Tier
  • All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects"
  • These effects will be reactivated once the player has been out of PvP for 60 seconds
  • Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP


Water Aspect Cloth

  • Hue 1788
  • To Craft: 120 Tailoring, 1 Water Distillation and 1 Wool


Aspects


Aspect Mastery

Air

Arcane

Artisan

Blood

Command

Death

Discipline

Earth

Eldritch

Fire

Fortune

Frost

Gadget

Harvest

Holy

Lightning

Lyric

Madness

Poison

Shadow

Void

Water

War

Chromatic