Madness Aspect: Difference between revisions

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! colspan="2" | [[File:madnessaspectweapon.png|link=]]<br />Madness Aspect Weapon
! colspan="2" | [[File:madnessaspectweapon.png|link=]]<br />Madness Aspect Weapon
|-
|-
! Mana Refund Chance
! Melee Accuracy Bonus
| style="text-align:left;" | 1.5% per player Madness Tier Level
| style="text-align:left;" | 10% + 2% per player Madness Tier Level
|-
|-
! Damage Bonus
! Tactics Bonus
| style="text-align:left;" | 1.5% per player Madness Tier Level
| style="text-align:left;" | 10 + 2 per player Madness Tier Level
|-
|-
! Aspect Special Chance<br />(scales with spell circle)
! Aspect Special Chance<br />(scales with weapon speed)
| style="text-align:left;" | 4% + 0.4% per player Madness Tier Level
| style="text-align:left;" | 0.5% + 0.05% per player Madness Tier Level
|-
|-
! Aspect Special Effect:<br />Mania
! Aspect Special Effect:<br />Mania
| style="text-align:left;" | Lose (5 + (1 * Tier Level)) health<br />Inflicts (1100 + (110 * Tier Level)) damage divided among creatures within a 4 tile radius<br />Health loss from this mechanic cannot be prevented and is not reduced by Damage Resistance
| style="text-align:left;" | Lose (7.5 + (1.5 * Tier Level)) health and inflict (1100 + (110 * Tier Level)) damage divided among creatures within a 4 tile radius<br />Health loss from this mechanic cannot be prevented and is not reduced by Damage Resistance
|}
|}


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|-
|-
! Mana Refund Chance
! Mana Refund Chance
| style="text-align:left;" | 1.5% per player Madness Tier Level
| style="text-align:left;" | 10% + 2% per player Madness Tier Level
|-
|-
! Damage Bonus
! Damage Bonus
| style="text-align:left;" | 1.5% per player Madness Tier Level
| style="text-align:left;" | 10% + 2% per player Madness Tier Level
|-
|-
! Aspect Special Chance<br />(scales with spell circle)
! Aspect Special Chance<br />(scales with spell circle)
Line 38: Line 38:
|-
|-
! Aspect Special Effect:<br />Mania
! Aspect Special Effect:<br />Mania
| style="text-align:left;" | Lose (5 + (1 * Tier Level)) health<br />Inflicts (1100 + (110 * Tier Level)) damage divided among creatures within a 4 tile radius<br />Health loss from this mechanic cannot be prevented and is not reduced by Damage Resistance
| style="text-align:left;" | Lose (7.5 + (1.5 * Tier Level)) health and inflict (1100 + (110 * Tier Level)) damage divided among creatures within a 4 tile radius<br />Health loss from this mechanic cannot be prevented and is not reduced by Damage Resistance
|}
|}


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| style="text-align:left;" | 16% + 4% per player Madness Tier Level
| style="text-align:left;" | 16% + 4% per player Madness Tier Level
|-
|-
! Chance Per Sec to Lose 5 HP After Dealing Dmg
! Chance Per Sec to Lose 10 HP After Dealing Dmg
| style="text-align:left;" | 3% + 1% per player Madness Tier Level
| style="text-align:left;" | 3% + 1% per player Madness Tier Level
|}
|}

Latest revision as of 03:00, 9 June 2024

Madness Aspect Proc


Madness Aspect Weapon


Madness Aspect Weapon
Melee Accuracy Bonus 10% + 2% per player Madness Tier Level
Tactics Bonus 10 + 2 per player Madness Tier Level
Aspect Special Chance
(scales with weapon speed)
0.5% + 0.05% per player Madness Tier Level
Aspect Special Effect:
Mania
Lose (7.5 + (1.5 * Tier Level)) health and inflict (1100 + (110 * Tier Level)) damage divided among creatures within a 4 tile radius
Health loss from this mechanic cannot be prevented and is not reduced by Damage Resistance


Madness Aspect Spellbook


Madness Aspect Spellbook
Mana Refund Chance 10% + 2% per player Madness Tier Level
Damage Bonus 10% + 2% per player Madness Tier Level
Aspect Special Chance
(scales with spell circle)
4% + 0.4% per player Madness Tier Level
Aspect Special Effect:
Mania
Lose (7.5 + (1.5 * Tier Level)) health and inflict (1100 + (110 * Tier Level)) damage divided among creatures within a 4 tile radius
Health loss from this mechanic cannot be prevented and is not reduced by Damage Resistance


Madness Aspect Armor


Madness Aspect Armor
Armor Rating 20% + 5% per player Madness Tier Level
Damage Bonus 16% + 4% per player Madness Tier Level
Chance Per Sec to Lose 10 HP After Dealing Dmg 3% + 1% per player Madness Tier Level


Madness Aspect PvP Effects

Madness Aspect
Deactivated TO BE COMPLETED
Activated TO BE COMPLETED
  • All Aspect Armor Effects that are deactivated while a player is Flagged in PvP will be shown in a list under "PvP Deactivated Effects"
  • These effects will be reactivated once the player has been out of PvP for 60 seconds
  • Any bonuses listed under PvP Activated Effects will be a bonus applied to the Player against Creatures while they are currently Flagged in PvP


Madness Aspect Cloth

  • Hue 1060
  • To Craft: 120 Tailoring, 1 Madness Distillation and 1 Wool


Aspects


Aspect Mastery

Air

Arcane

Artisan

Blood

Command

Death

Discipline

Earth

Eldritch

Fire

Fortune

Frost

Gadget

Harvest

Holy

Lightning

Lyric

Madness

Poison

Shadow

Void

Water

War

Chromatic