PvP Damage Cap: Difference between revisions

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==PvP Damage Cap==
[[Category:Mechanics]][[Category:PvP]][[Category:Skills]]
There are separate damage caps in PvP for melee and spellcasting.
==Summary==
There are two separate damage caps in PvP; Melee and Spellcasting:


{| class="wikitable" style="text-align: center;"
! Damage Cap Type
! Description
|-
| Melee
| Tactics + Anatomy + Total of 20% Damage Bonus from all Supplemental skills
|-
| Spellcasting
| Evaluating Intelligence + Total of 10% Damage Bonus from all Supplemental skills
|}


===Supplemental Skills===
Supplemental Damage skills provide 10% * (skill / 100) damage bonus in PvP


Melee Damage Cap is Tactics + Anatomy + 20% damage bonus from supplemental skills (see below)
* [[Blacksmithy]] (metal weapons only)
 
* [[Camping]]
Spell Damage Cap is Evaluating Intelligence + 10% damage bonus from supplemental skills (see below)
* [[Carpentry]] (wooden weapons only)
 
* [[Cartography]]
 
* [[Chivalry]]
Supplemental Damage skills provide 40% of their PvM damage bonus in PvP.
* [[Fishing]] (spears only)
 
* [[Focus]]
==Supplemental Skills==
* [[Forensic Evaluation]]
Camping
* [[Inscription]] (only martial manuals or magery, when casting from a scroll)
 
* [[Item Identification]]
Forensic Evaluation
* [[Lumberjacking]] (axes only)
 
* [[Mining]] (maces only)
Tracking
* [[Necromancy]]
 
* [[Tracking]]
Blacksmithing (metal weapons only)
 
Carpentry (wooden weapons only)
 
Inscription (magery only, when casting from a scroll)
 
Fishing (spears only)
 
Mining (maces only)
 
Lumberjacking (axes only)

Latest revision as of 13:00, 25 June 2024

Summary

There are two separate damage caps in PvP; Melee and Spellcasting:

Damage Cap Type Description
Melee Tactics + Anatomy + Total of 20% Damage Bonus from all Supplemental skills
Spellcasting Evaluating Intelligence + Total of 10% Damage Bonus from all Supplemental skills

Supplemental Skills

Supplemental Damage skills provide 10% * (skill / 100) damage bonus in PvP