Archery: Difference between revisions

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==Summary==
==Summary==
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows
* NO archery class weapons can be poisoned
* Archery class weapons cannot be [[Poisoning|poisoned.]]
* Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)
* Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)
* Bows can fire arrows at targets up to 10 tiles away from the archer
* Bows can fire arrows at targets up to 10 tiles away from the archer
* Crossbows can fire bolts at targets up to 8 tiles away from the archer
* Crossbows can fire bolts at targets up to 8 tiles away from the archer
* The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
* The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
* Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.


 
==PvM Special Attack==
 
==PvM: Archery Weapon Special Attack==
* Only works against creatures, not other players
* Only works against creatures, not other players
* Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
* Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
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*** Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
*** Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
*** Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack
*** Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack
* Once a creature recovers from a Hinder effect caused by a Player Weapon, it will then become immune to further Hinder effects for a duration equal to 50% of the original Hinder duration
** this immunity will cause the same Damage Bonuses that normally apply to attempting to apply Hinder to Hinder-immune targets
** For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus


==Weapon Types==
{{Main|Armor & Weapons}}


Archery weapons are crafted with [[carpentry]], or bought from NPCs


==Weapon Types==
{{ArcheryWeaponClass}}
* See the [[Armor & Weapons#Weapons Chart|Weapons Chart]] for a list of Archery weapons
* The Crossbow functions as a One-Handed weapon, meaning players can wield them with shields or can use Potions while wielding them without a shield in their off-hand
 




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* Players can use [[Quiver|Quivers]] to reduce the Ammunition Weight and Ammunition Consumption Rate
* Players can use [[Quiver|Quivers]] to reduce the Ammunition Weight and Ammunition Consumption Rate


[[File:decorativequiver.png|200px]]


==Beneficial Skills==
Some of the skills below benefit Archery.
{{BeneficialSkillsWeapon}}


==Codex==
==Codex==
* Archery can benefit from a Codex, see more: [[Weapon_and_Shield_Codex | Weapon and Shield Codexes]]
{{Main|Weapon and Parry Codex}}
 
* Archery weapons benefit from Ammo and Finishers provided by a Codex of Archery.


{{ArcheryCodex}}


==Training==
==Training==
{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
Use a good [[Quiver|Quiver]] to reduce the amount of arrows and bolts consumed! Using a heavy x-bow for training will reduce the ammo need further.
! Skill
! Skill
! Activity
! Activity
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| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
|-
| 50-70
| 50-80
| [[New Player Dungeon]]
| Passively in Combat in the [[New Player Dungeon]]
|-
|-
| 70-100
| 80-100
| Use a Heavy Crossbow at Prevalia Zoo
| Passively in Combat, in the Prevalia Zoo or at a Battletrainer.
|}
|}

Latest revision as of 20:30, 2 August 2024

Summary

The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows

  • Archery class weapons cannot be poisoned.
  • Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)
  • Bows can fire arrows at targets up to 10 tiles away from the archer
  • Crossbows can fire bolts at targets up to 8 tiles away from the archer
  • The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
  • Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
  • Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.

PvM Special Attack

  • Only works against creatures, not other players
  • Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
  • This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
    • Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder)
    • Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
      • Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
      • Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack
  • Once a creature recovers from a Hinder effect caused by a Player Weapon, it will then become immune to further Hinder effects for a duration equal to 50% of the original Hinder duration
    • this immunity will cause the same Damage Bonuses that normally apply to attempting to apply Hinder to Hinder-immune targets
    • For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus

Weapon Types

Main article: Armor & Weapons

Archery weapons are crafted with carpentry, or bought from NPCs

Grinding (Light) Grind (Medium) Burst
Weapon Wielded With Poisonable Ammo Type Speed Weapon Wielded With Poisonable Ammo Type Speed Weapon Wielded With Poisonable Ammo Type Speed

Bow
2H No Arrows 34
Crossbow
1H No Bolts 28
Heavy Crossbow
2H No Bolts 20

Hunting Bow
2H No Arrows 34
Balestra
1H No Bolts 28
Rampart Crossbow
2H No Bolts 20

Recurve Bow
2H No Arrows 34
Pistol Crossbow
1H No Bolts 28
Great Bow
2H No Arrows 20


Quivers

  • Players can use Quivers to reduce the Ammunition Weight and Ammunition Consumption Rate


Beneficial Skills

Some of the skills below benefit Archery.

*Table only includes passive skill bonuses and does not include temporary or toggle-able effects*
Skill Benefit Weapon
Anatomy Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))
Increases codex finisher chance by (100% * (Anatomy Skill / 100))
All
Chivalry Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage All
Tactics From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))
Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
All
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) All
Lumberjacking When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100))
Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
Swordsmanship
Mining Increases Base Weapon Damage * (25% * (Mining Skill / 100))
Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.
Mace Fighting
Blacksmithy When using a smithed weapon increases Base Weapon Damage * (25% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP.
All
Carpentry When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100))
Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP.
All
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.
All
Archery
Fencing
Macing
Swordsmanship
When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP
All
Wrestling When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. All
Inscription When using a wrestling weapon increases Base Weapon Damage * (20% * (Inscription Skill / 100))

Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP.

Wrestling
Resisting Spells Spell Syphon increases Base Weapon Damage by (25% * Effective Magic Resist / 100) in PvM only. All

Codex

Main article: Weapon and Parry Codex

  • Archery weapons benefit from Ammo and Finishers provided by a Codex of Archery.

Archery Codex Stances, Finishers and Abilities

Type Name Description
Stance Arcane Accuracy and Damage increased by 3% per rank
Stance Fowling Weapon shots increase Damage Resistance towards target by 6% per rank for 5 seconds (does not stack)
Stance Incendiary Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Longshot Increases Range by (Rank / 2) rounded up, and Damage by 3% per rank
Stance Maiming Hinder effects last 10% longer per rank and Overpowered Hinder effects deal 10% more Damage per rank
Finisher Ricochet Deals 300% of Damage towards target and up to 2 additional random enemies within 6 tiles of target
Finisher Pincushion Makes 8 attacks against the target, with each having a 66% hit chance to inflict 100% Damage
Weapon Ability Skirmish For next 15 seconds damage increased by 25% and can fire while moving
Weapon Ability Full Draw For next 15 seconds damage increased by 35%, but must be stationary for 5 seconds to fire
Weapon Ability Repeater If not currently stealthed, immediately makes 3 additional hit attempts, each with a 66% chance to inflict 100% of weapon damage (scaled by weapon speed)

Training

Use a good Quiver to reduce the amount of arrows and bolts consumed! Using a heavy x-bow for training will reduce the ammo need further.
Skill Activity
0-50 Train from NPC
50-80 Passively in Combat in the New Player Dungeon
80-100 Passively in Combat, in the Prevalia Zoo or at a Battletrainer.