Archery: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
[[ | ==Summary== | ||
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows | |||
* Archery class weapons cannot be [[Poisoning|poisoned.]] | |||
* Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity) | |||
* Bows can fire arrows at targets up to 10 tiles away from the archer | |||
* Crossbows can fire bolts at targets up to 8 tiles away from the archer | |||
* The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | |||
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM. | |||
* Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP. | |||
==PvM Special Attack== | |||
==PvM | |||
* Only works against creatures, not other players | * Only works against creatures, not other players | ||
* Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures | * Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures | ||
* This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | * This chance can be further increased via the [[Arms Lore | Arms Lore Skill]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | ||
** Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder) | ** Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder) | ||
** Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds | ** Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds | ||
*** Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty | *** Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty | ||
*** Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack. | *** Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack | ||
* Once a creature recovers from a Hinder effect caused by a Player Weapon, it will then become immune to further Hinder effects for a duration equal to 50% of the original Hinder duration | |||
** this immunity will cause the same Damage Bonuses that normally apply to attempting to apply Hinder to Hinder-immune targets | |||
** For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus | |||
==Weapon Types== | |||
{{Main|Armor & Weapons}} | |||
Archery weapons are crafted with [[carpentry]], or bought from NPCs | |||
{{ArcheryWeaponClass}} | |||
==Quivers== | |||
* Players can use [[Quiver|Quivers]] to reduce the Ammunition Weight and Ammunition Consumption Rate | |||
[[File:decorativequiver.png|200px]] | |||
==Beneficial Skills== | |||
Some of the skills below benefit Archery. | |||
{{BeneficialSkillsWeapon}} | |||
==Codex== | |||
{{Main|Weapon and Parry Codex}} | |||
* Archery weapons benefit from Ammo and Finishers provided by a Codex of Archery. | |||
{{ArcheryCodex}} | |||
==Training== | ==Training== | ||
{| class="wikitable" style="text-align: center;" | |||
Use a good [[Quiver|Quiver]] to reduce the amount of arrows and bolts consumed! Using a heavy x-bow for training will reduce the ammo need further. | |||
! Skill | |||
! Activity | |||
|- | |||
| 0-50 | |||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-80 | |||
| Passively in Combat in the [[New Player Dungeon]] | |||
|- | |||
| 80-100 | |||
| Passively in Combat, in the Prevalia Zoo or at a Battletrainer. | |||
|} |
Latest revision as of 20:30, 2 August 2024
Summary
The Archery skill allows a player to fire arrows/bolts from afar with Bows and Crossbows
- Archery class weapons cannot be poisoned.
- Players must remain stationary for 0.5 seconds in order to shoot (regardless of their Dexterity)
- Bows can fire arrows at targets up to 10 tiles away from the archer
- Crossbows can fire bolts at targets up to 8 tiles away from the archer
- The chance to hit with an archery class weapon is equal to (attacker's archery skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
- Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
- Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% chance of inflicting an Archery Weapon Special Attack against creatures
- This chance can be further increased via the Arms Lore Skill, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50% (by 100% if the target is already hindered or immune to hinder)
- Hinders the target (prevents all movement, casting, melee attacks) for 4-8 seconds
- Hinder effect duration scales based on weapon speed (slower archery weapons have longer effect duration) and creature difficulty
- Players also receive a +25% Accuracy bonus when using Archery Weapons against a creature that is hindered at the time of the attack
- Once a creature recovers from a Hinder effect caused by a Player Weapon, it will then become immune to further Hinder effects for a duration equal to 50% of the original Hinder duration
- this immunity will cause the same Damage Bonuses that normally apply to attempting to apply Hinder to Hinder-immune targets
- For example, a player uses Archery to deliver a 6 second Hinder effect to a creature. After the 6 second Hinder resolves, the creature now is immune to Hinder for the next 3 seconds, during this time any new Hinder effects attempting to be applied will instead result in a damage bonus
Weapon Types
Main article: Armor & Weapons
Archery weapons are crafted with carpentry, or bought from NPCs
Quivers
- Players can use Quivers to reduce the Ammunition Weight and Ammunition Consumption Rate
Beneficial Skills
Some of the skills below benefit Archery.
Skill | Benefit | Weapon |
---|---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (100% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage | All |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) | All |
Lumberjacking | When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Swordsmanship |
Mining | Increases Base Weapon Damage * (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery Fencing Macing Swordsmanship |
When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | When using a wrestling weapon increases Base Weapon Damage * (20% * (Inscription Skill / 100))
Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Resisting Spells | Spell Syphon increases Base Weapon Damage by (25% * Effective Magic Resist / 100) in PvM only. | All |
Codex
Main article: Weapon and Parry Codex
- Archery weapons benefit from Ammo and Finishers provided by a Codex of Archery.
Training
Use a good Quiver to reduce the amount of arrows and bolts consumed! Using a heavy x-bow for training will reduce the ammo need further.Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively in Combat in the New Player Dungeon |
80-100 | Passively in Combat, in the Prevalia Zoo or at a Battletrainer. |