Mace Fighting: Difference between revisions

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* All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted
* All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted
* The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
* The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
* Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.


==PvM Special Attack==
* Only works against creatures, not other players
* Players have a 10% base chance of inflicting a Special Attack against creatures
** This chance can be further increased via the [[Arms Lore]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
** Increases damage dealt by the attack that generated the special by 50%
** Pierces the target for 8-16 seconds (reduces target's Effective Armor Value by 25)
** If the creature already has an Effective Armor Rating of 0, or if the creature is at their Armor Minimum, the Damage of the Weapon Special will be increased by a further 50%
** Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty


==Mace Fighting Weapons==
{{Main|Armor & Weapons}}


==PvM Special Attack==
Mace class weapons can be crafted with [[blacksmithy]] or [[carpentry]] depending on their material or bought from NPCs.
* Only works against creatures, not other players
 
* Players have a 10% base chance of inflicting a  Special Attack against creatures
{{MacingWeaponClass}}
* This chance can be further increased via the [[Arms Lore]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]]
** Increases damage dealt by the attack that generated the special by 50% (by up to 100% if the target is at or taken to 0 AR)
** Pierces the target for 8-16 seconds (reduces target's Armor Value by 50)
** If the pierce effect would reduce target's armor below zero, the damage of the attack is increased by a % equal to the amount of AR in excess of 0
*** Example: a creature at 20 AR would be reduced to 0 AR and then take 80% extra damage (50% + 30% additional)
**** Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty


==Beneficial Skills==
==Beneficial Skills==
Having these skills benefit Mace Fighting.  
Having these skills benefit Mace Fighting.  
{| class="wikitable" style="text-align: left;"
{{BeneficialSkillsWeapon}}
! Skill
! Benefit
|-
| [[Anatomy]]
| Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))<br>Increases [[Weapon and Shield Codex|codex finisher]] chance by (100% * (Anatomy Skill / 100))
|-
| [[Chivalry]]
| Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage
|-
| [[Tactics]]
|From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))<br>Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
|-
| [[Arms Lore]]
|Increases Special Attack Chance by (10% * (Arms Lore Skill / 100))
|-
| [[Mining]]
| Increases Base Weapon Damage * (25% * (Mining Skill / 100))<br>Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.
|-
| [[Blacksmithy]]
|When using a smithed weapon increases Base Weapon Damage * (15% * (Blacksmithing Skill / 100))<br> Reduced to Base Weapon Damage * (6% * (Blacksmithing Skill / 100)) in PvP.
|-
| [[Carpentry]]
|When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100))<br> Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP.
|-
| [[Camping]]<br>[[Tracking]]<br>[[Forensic Evaluation]]
| Increases Base Weapon Damage by (25% * Skill / 100)<br>Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.<br>(''2 hour bonus after using the skill'')
|-
| [[Archery]]<br>[[Swordsmanship]]<br>[[Fencing]]
| Increases Base Weapon Damage by (25% * Skill / 100)<br>Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP<br>
|-
| [[Wrestling]]
| Increases Base Weapon Damage by (25% * Skill / 100) in PvM only.
|}


==Codex==
==Codex==
{{Main|Weapon and Shield Codex#Macefighting Stances and Finishers}}
{{Main|Weapon and Parry Codex}}
* Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing.
* Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing.



Latest revision as of 05:13, 28 August 2024

Summary

The Mace Fighting skill allows the use of slow hitting blunt weapons.

  • Mace class weapons cannot be Poisoned.
  • All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted
  • The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
  • Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
  • Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.

PvM Special Attack

  • Only works against creatures, not other players
  • Players have a 10% base chance of inflicting a Special Attack against creatures
    • This chance can be further increased via the Arms Lore, Water Aspect Armor, or Mastery Chain Links
    • Increases damage dealt by the attack that generated the special by 50%
    • Pierces the target for 8-16 seconds (reduces target's Effective Armor Value by 25)
    • If the creature already has an Effective Armor Rating of 0, or if the creature is at their Armor Minimum, the Damage of the Weapon Special will be increased by a further 50%
    • Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty

Mace Fighting Weapons

Main article: Armor & Weapons

Mace class weapons can be crafted with blacksmithy or carpentry depending on their material or bought from NPCs.


Interrupt Grinding (Light)
Weapon Wielded With Poisonable Speed Weapon Wielded With Poisonable Speed

Club
1H No 54
Mace
1H No 46

War Axe
1H No 54
Maul
1H No 46

Hammerpick
1H No 54
War Mace
1H No 46

Cudgel
1H No 54
Flail
1H No 46

Skull Club
1H No 54
Flanged Mace
1H No 46

Pickaxe
2H No 46
Grinding (Medium) Burst
Weapon Wielded With Poisonable Speed Weapon Wielded With Poisonable Speed

Gnarled Staff
2H No 36
War Hammer
2H No 27

Black Staff
2H No 36
Great Sledge
2H No 27

Quarter Staff
2H No 36
Great Mace
2H No 27

Shepherd's Crook
2H No 36
Giant Spiked Mace
2H No 27

Giant Club
2H No 27

Beneficial Skills

Having these skills benefit Mace Fighting.

*Table only includes passive skill bonuses and does not include temporary or toggle-able effects*
Skill Benefit Weapon
Anatomy Increases Base Weapon Damage * (20% * (Anatomy Skill / 100))
Increases codex finisher chance by (100% * (Anatomy Skill / 100))
All
Chivalry Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage All
Tactics From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200))
Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100))
All
Arms Lore Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) All
Lumberjacking When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100))
Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP.
Swordsmanship
Mining Increases Base Weapon Damage * (25% * (Mining Skill / 100))
Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP.
Mace Fighting
Blacksmithy When using a smithed weapon increases Base Weapon Damage * (25% * (Blacksmithing Skill / 100))
Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP.
All
Carpentry When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100))
Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP.
All
Camping
Tracking
Forensic Evaluation
Increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP.
All
Archery
Fencing
Macing
Swordsmanship
When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100)
Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP
All
Wrestling When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. All
Inscription When using a wrestling weapon increases Base Weapon Damage * (20% * (Inscription Skill / 100))

Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP.

Wrestling
Resisting Spells Spell Syphon increases Base Weapon Damage by (25% * Effective Magic Resist / 100) in PvM only. All

Codex

Main article: Weapon and Parry Codex

  • Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing.

Macefighting Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Damage by 5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Wild Swing Increases Damage by 8% per rank, reduces Accuracy by 2% per rank
Stance Sunder Increases Pierce effects by an additional 5 Armor reduction per rank, and increases Damage by 4% per rank
Finisher Pulverize Inflicts 400% of Weapon Damage to target and applies a 5 second Hinder effect (duration scales with weapon speed)
Finisher Shatter Inflicts 250% of Damage to target. If player has any Pierce effects active on target, the effects are canceled but Damage is increased an additional 350%
Weapon Ability Pummel For next 15 seconds each hit increases damage by 10% (scaled by weapon speed) up to a max of 40%
Weapon Ability Stun For next 15 seconds weapon specials will also apply a (pierce effect / 10) second hinder to target
Weapon Ability Smash Melee hit that triggers ability has its damage increased by 300% (damage further scaled by weapon speed), but has a 25% chance to instead inflict 1 damage

Training

Skill Activity
0-50 Train from NPC
50-80 Passively by Melee combat with a Mace in the New Player Dungeon
80-100 Passively by Melee combat with a Mace