Mace Fighting: Difference between revisions
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[[Category:Skills]] | [[Category:Skills]] | ||
==Summary== | |||
* | The Mace Fighting skill allows the use of slow hitting blunt weapons. | ||
*All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted | * Mace class weapons cannot be [[Poisoning|Poisoned]]. | ||
*The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses. | * All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted | ||
* The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses | |||
* Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM. | |||
* Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP. | |||
==PvM Special Attack== | |||
* Only works against creatures, not other players | |||
* Players have a 10% base chance of inflicting a Special Attack against creatures | |||
** This chance can be further increased via the [[Arms Lore]], [[Water Aspect | Water Aspect Armor]], or [[Mastery Chain | Mastery Chain Links]] | |||
** Increases damage dealt by the attack that generated the special by 50% | |||
** Pierces the target for 8-16 seconds (reduces target's Effective Armor Value by 25) | |||
** If the creature already has an Effective Armor Rating of 0, or if the creature is at their Armor Minimum, the Damage of the Weapon Special will be increased by a further 50% | |||
** Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty | |||
==Mace Fighting Weapons== | |||
{{Main|Armor & Weapons}} | |||
Mace class weapons can be crafted with [[blacksmithy]] or [[carpentry]] depending on their material or bought from NPCs. | |||
{{MacingWeaponClass}} | |||
== | ==Beneficial Skills== | ||
Having these skills benefit Mace Fighting. | |||
{{BeneficialSkillsWeapon}} | |||
==Codex== | |||
{{Main|Weapon and Parry Codex}} | |||
* | * Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing. | ||
{{MacingCodex}} | |||
==Training== | ==Training== | ||
{| class="wikitable" style="text-align: center;" | |||
! Skill | |||
! Activity | |||
|- | |||
| 0-50 | |||
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]] | |||
|- | |||
| 50-80 | |||
| Passively by Melee combat with a Mace in the [[New Player Dungeon]] | |||
|- | |||
| 80-100 | |||
| Passively by Melee combat with a Mace | |||
|} |
Latest revision as of 05:13, 28 August 2024
Summary
The Mace Fighting skill allows the use of slow hitting blunt weapons.
- Mace class weapons cannot be Poisoned.
- All mace class weapons inflict stamina loss on the defender in PvP as if the attack had dealt 25% more damage than what was actually inflicted
- The chance to hit with a mace class weapon is equal to (attacker's mace fighting skill + 50) / ((defender's weapon or wrestling skill + 50) * 2) plus any relevant accuracy bonuses
- Increases Base Weapon Damage by (25% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvM.
- Reduced to Base Weapon Damage by (10% * Skill / 100) as a secondary weapon skill (when using another weapon skill) in PvP.
PvM Special Attack
- Only works against creatures, not other players
- Players have a 10% base chance of inflicting a Special Attack against creatures
- This chance can be further increased via the Arms Lore, Water Aspect Armor, or Mastery Chain Links
- Increases damage dealt by the attack that generated the special by 50%
- Pierces the target for 8-16 seconds (reduces target's Effective Armor Value by 25)
- If the creature already has an Effective Armor Rating of 0, or if the creature is at their Armor Minimum, the Damage of the Weapon Special will be increased by a further 50%
- Effect duration scales based on weapon speed (slower macing weapons have longer effect duration) and creature difficulty
Mace Fighting Weapons
Main article: Armor & Weapons
Mace class weapons can be crafted with blacksmithy or carpentry depending on their material or bought from NPCs.
Beneficial Skills
Having these skills benefit Mace Fighting.
Skill | Benefit | Weapon |
---|---|---|
Anatomy | Increases Base Weapon Damage * (20% * (Anatomy Skill / 100)) Increases codex finisher chance by (100% * (Anatomy Skill / 100)) |
All |
Chivalry | Increases Base Weapon Damage * (10% * (Chivalry Skill / 100)) Supplemental PvP Melee Damage | All |
Tactics | From 0 to 100, Increases Base Weapon Damage * (-50% + (Tactics Skill / 200)) Any additional skill increases Base Weapon Damage * (1% * (Tactics Skill - 100)) |
All |
Arms Lore | Increases Special Attack Chance by (10% * (Arms Lore Skill / 100)) | All |
Lumberjacking | When using an axe increases Base Weapon Damage * (25% * (Lumberjacking Skill / 100)) Reduced to Base Weapon Damage * (10% * (Lumberjacking Skill / 100)) in PvP. |
Swordsmanship |
Mining | Increases Base Weapon Damage * (25% * (Mining Skill / 100)) Reduced to Base Weapon Damage * (10% * (Mining Skill / 100)) in PvP. |
Mace Fighting |
Blacksmithy | When using a smithed weapon increases Base Weapon Damage * (25% * (Blacksmithing Skill / 100)) Reduced to Base Weapon Damage * (10% * (Blacksmithing Skill / 100)) in PvP. |
All |
Carpentry | When using a wooden weapon increases Base Weapon Damage * (25% * (Carpentry Skill / 100)) Reduced to Base Weapon Damage * (10% * (Carpentry Skill / 100)) in PvP. |
All |
Camping Tracking Forensic Evaluation |
Increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP. |
All |
Archery Fencing Macing Swordsmanship |
When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) Reduced to Base Weapon Damage by (10% * Skill / 100) in PvP |
All |
Wrestling | When wielding a weapon of another skill class, increases Base Weapon Damage by (25% * Skill / 100) in PvM only. | All |
Inscription | When using a wrestling weapon increases Base Weapon Damage * (20% * (Inscription Skill / 100))
Reduced to Base Weapon Damage * (8% * (Inscription Skill / 100)) in PvP. |
Wrestling |
Resisting Spells | Spell Syphon increases Base Weapon Damage by (25% * Effective Magic Resist / 100) in PvM only. | All |
Codex
Main article: Weapon and Parry Codex
- Mace fighting weapons benefit from Stances and Finishers provided by a Codex of Macing.
Training
Skill | Activity |
---|---|
0-50 | Train from NPC |
50-80 | Passively by Melee combat with a Mace in the New Player Dungeon |
80-100 | Passively by Melee combat with a Mace |