Arms Lore: Difference between revisions

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[[File:wiki-armslore.gif|right|link=]]
[[Category:Skills]]
==Summary==
==Summary==
Players can use the Arms Lore skill to view stats of weapons and armor. Arms Lore can be used on items up to 12 tiles away.
* Players can use the Arms Lore skill to view stats of weapons and armor
* Arms Lore can be used on items up to 12 tiles away
* Chance to ignore durability losses to weapons, armors, and shields from attacking and parrying is '''75% * (Arms Lore Skill / 100)'''
 
 


==PvM==
==PvM==
Increases the chance of inflicting Archery, Fencing, Macing, Swords and Wrestling Weapon Special Attacks against creatures by (10% * (Arms Lore Skill / 100))
* Increases the chance of inflicting [[Arcane]], [[Archery]], [[Fencing]], [[Fishing]], [[Mace Fighting]], [[Swordsmanship]] and [[Wrestling]] Weapon Special Attacks against creatures by (10% * (Arms Lore Skill / 100))
 
* For Weapon Abilities, every 6 seconds the player's Weapon Ability Meter will also fill by an additional (10% * (Arms Lore Skill / 100%))


==Disarm Attacks==
==Disarm Attacks==
*Disarm Attacks can be toggled by players, via the [Disarm command or using a razor/steam hotkey for Disarm
* Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a Disarm attack
*Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a disarm attack
* See [[Disarm]] page to know a lot more about this mechanic
*When players have Disarm mode toggled, if their next attack hits their opponent, it will disarm them
*A disarmed player has any items in their hands dropped into their backpack, which then can not be moved or stolen by any player, including themselves, for 5 the next seconds
*A disarmed player may not equip any items into their hands for the next 5 seconds
*Once a target has been disarmed they may not be disarmed again for 30 seconds
*Once a player successfully makes a disarm attack, they cannot attempt another one for 30 seconds
*If a player has Disarm toggled and misses an attack, their next disarm attempt will be delayed by 15 seconds (but will automatically attempted again unless the player toggles Disarm mode off)


==Disarmed Creatures==
*A disarmed creature takes 25% additional damage from all sources for 10 seconds
*A disarmed creature has a 25% penalty to melee defense from all sources for 10 seconds




==Hamstring==
==Hamstring==
*Players can make Hamstring attempts if they have at least 2 skills above 80 from the following skills: Anatomy, Arms Lore, Forensic Eval, Tracking, or Wrestling.
Visit the [[Hamstring]] page for more information.
*Players can make Hamstring attempts while attacking with Fencing, Macing, Sword weapons as well as when using Wrestling (but not with Archery weapons)


*Hamstring now is an independent effect and no longer automatically occurs on Disarm attempts
*Hamstring can now be used via the client's "Stun" hotkey, or toggled by using [Hamstring
*Handling for Hamstring can also be configured in the Paperdoll -> Help -> Commands -> Mechanics tab
*Similar to Disarm attempts, if Hamstring is toggled for a player, on a missed attack they will not be able to make another Hamstring attempt for 15 seconds
*On a successful hit when Hamstring is toggled, a player will have a cooldown of 30 seconds before they may make another Hamstring attempt to any target
*Once hamstrung, a player or creature cannot be affected by another hamstring effect for another 30 seconds
*Disarm and Hamstring are independent effects and can both be placed onto the same target at the same time (and have both independent cooldowns)


===PvP===
*When a player is hit by a Hamstring effect, they will be reduced to 0 Stamina for 3 seconds (forcing them to walk), after which their stamina will return to its previous amount


===PvM===
==Training==
*When a creature is hit by a Hamstring effect, they will be Entangled for 6 seconds (cannot move, but may still do melee attacks, spells, and abilities)
{| class="wikitable" style="text-align: center;"
! Skill
! Activity
|-
| 0-50
| [[Skills_%26_Stats#Trainable_Skills_from_NPCs|Train from NPC]]
|-
| 50-80
| Use Arms Lore and target an item or passively with Melee Combat in the [[New Player Dungeon]]
|-
| 80-100
| Passively with Melee Combat or by using Arms Lore on items
|}

Latest revision as of 17:20, 10 October 2024

Summary

  • Players can use the Arms Lore skill to view stats of weapons and armor
  • Arms Lore can be used on items up to 12 tiles away
  • Chance to ignore durability losses to weapons, armors, and shields from attacking and parrying is 75% * (Arms Lore Skill / 100)


PvM

  • Increases the chance of inflicting Arcane, Archery, Fencing, Fishing, Mace Fighting, Swordsmanship and Wrestling Weapon Special Attacks against creatures by (10% * (Arms Lore Skill / 100))
  • For Weapon Abilities, every 6 seconds the player's Weapon Ability Meter will also fill by an additional (10% * (Arms Lore Skill / 100%))

Disarm Attacks

  • Players must have 80 Arms Lore and 80 Weapon skill in their currently equipped weapon (or 80 Wrestling for unarmed) to attempt to make a Disarm attack
  • See Disarm page to know a lot more about this mechanic


Hamstring

Visit the Hamstring page for more information.


Training

Skill Activity
0-50 Train from NPC
50-80 Use Arms Lore and target an item or passively with Melee Combat in the New Player Dungeon
80-100 Passively with Melee Combat or by using Arms Lore on items