Template:FencingCodex: Difference between revisions
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TheGmaster (talk | contribs) (Created page with "{| class="wikitable" style="text-align: center;" !colspan="3"|File:icon-fencing.png Fencing Stances and Finishers |- ! Type ! Name ! Description |- | Stance | Aggressive |...") |
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
!colspan="3"|[[File:icon-fencing.png]] | !colspan="3"|[[File:icon-fencing.png]] | ||
Fencing Stances and | Fencing Codex Stances, Finishers and Abilities | ||
|- | |- | ||
! Type | ! Type | ||
Line 9: | Line 9: | ||
| Stance | | Stance | ||
| Aggressive | | Aggressive | ||
| style="text-align: left;"| Increases Speed by 2.5% per rank but player takes | | style="text-align: left;"| Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources | ||
|- | |- | ||
| Stance | | Stance | ||
| Defensive | | Defensive | ||
| style="text-align: left;"| | | style="text-align: left;"| Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack) | ||
|- | |- | ||
| Stance | | Stance | ||
| Cleave | | Cleave | ||
| style="text-align: left;"| Deals an additional | | style="text-align: left;"| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles | ||
|- | |- | ||
| Stance | | Stance | ||
| Blackguard | | Blackguard | ||
| style="text-align: left;"| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over | | style="text-align: left;"| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds | ||
|- | |- | ||
| Stance | | Stance | ||
| Fang | | Fang | ||
| style="text-align: left;"| Damage increased by 6% per rank while using a weapon coated with Greater Poison or higher | | style="text-align: left;"| Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher | ||
|- | |- | ||
| Finisher | | Finisher | ||
| Assassinate | | Assassinate | ||
| style="text-align: left;"| Inflicts | | style="text-align: left;"| Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target | ||
|- | |- | ||
| Finisher | | Finisher | ||
| Flurry | | Flurry | ||
| style="text-align: left;"| Increases Weapon Speed by | | style="text-align: left;"| Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus | ||
|- | |||
| Weapon Ability | |||
| Gambit | |||
| style="text-align: left;"| For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses | |||
|- | |||
| Weapon Ability | |||
| Swiftstrikes | |||
| style="text-align: left;"| For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25% | |||
|- | |||
| Weapon Ability | |||
| Bane | |||
| style="text-align: left;"| Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature | |||
|} | |} |