Template:FencingCodex: Difference between revisions
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
!colspan="3"|[[File:icon-fencing.png]] | !colspan="3"|[[File:icon-fencing.png]] | ||
Fencing Stances and | Fencing Codex Stances, Finishers and Abilities | ||
|- | |- | ||
! Type | ! Type | ||
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| Stance | | Stance | ||
| Aggressive | | Aggressive | ||
| style="text-align: left;"| Increases Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources | | style="text-align: left;"| Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources | ||
|- | |- | ||
| Stance | | Stance | ||
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| Stance | | Stance | ||
| Blackguard | | Blackguard | ||
| style="text-align: left;"| Successful hits have a | | style="text-align: left;"| Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds | ||
|- | |- | ||
| Stance | | Stance | ||
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| Flurry | | Flurry | ||
| style="text-align: left;"| Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus | | style="text-align: left;"| Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus | ||
|- | |||
| Weapon Ability | |||
| Gambit | |||
| style="text-align: left;"| For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses | |||
|- | |||
| Weapon Ability | |||
| Swiftstrikes | |||
| style="text-align: left;"| For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25% | |||
|- | |||
| Weapon Ability | |||
| Bane | |||
| style="text-align: left;"| Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature | |||
|} | |} |