Template:FencingCodex: Difference between revisions

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{| class="wikitable" style="text-align: center;"
{| class="wikitable" style="text-align: center;"
!colspan="3"|[[File:icon-fencing.png]]
!colspan="3"|[[File:icon-fencing.png]]
Fencing Stances and Finishers
Fencing Codex Stances, Finishers and Abilities
|-
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! Type
! Type
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| Flurry
| Flurry
| style="text-align: left;"| Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus
| style="text-align: left;"| Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus
|-
| Weapon Ability
| Gambit
| style="text-align: left;"| For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses
|-
| Weapon Ability
| Swiftstrikes
| style="text-align: left;"| For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
|-
| Weapon Ability
| Bane
| style="text-align: left;"| Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature
|}
|}

Latest revision as of 01:48, 15 October 2024

Fencing Codex Stances, Finishers and Abilities

Type Name Description
Stance Aggressive Increases Attack Speed by 2.5% per rank but player takes 1% more Damage per rank from all sources
Stance Defensive Weapon swings increase your Damage Resistance to all enemies by 4% per rank for 5 seconds (does not stack)
Stance Cleave Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles
Stance Blackguard Successful hits have a 3% per rank chance to inflict a Disease effect on target that deals 200% Damage spread out over 20 seconds
Stance Fang Damage increased by 6.5% per rank while using a weapon coated with Greater Poison or higher
Finisher Assassinate Inflicts 400% Damage and immediately resolves up to an additional 500% Damage worth of Disease and Poison ticks (caused by the player) remaining on target
Finisher Flurry Increases Weapon Speed by 20% for 30 seconds (does not stack). If bonus will bring player above the Max Swing Speed Cap, any excess will be converted into Melee Damage bonus
Weapon Ability Gambit For next 15 seconds damage increased by 40% but 10% chance any hits will convert into misses
Weapon Ability Swiftstrikes For next 15 seconds each hit increases attack speed by 5% (scaled by weapon speed) up to a max of 25%
Weapon Ability Bane Immediately resolve 3 poison ticks if player has an active weapon-applied poison on creature