Template:SwordCodex: Difference between revisions
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TheGmaster (talk | contribs) (Created page with "{| class="wikitable" style="text-align: center;" !colspan="3"|File:icon-swords.png Swordsmanship Stances and Finishers |- ! Type ! Name ! Description |- | Stance | Aggress...") |
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
!colspan="3"|[[File:icon-swords.png]] | !colspan="3"|[[File:icon-swords.png]] | ||
Swordsmanship Stances and | Swordsmanship Codex Stances, Finishers and Abilities | ||
|- | |- | ||
! Type | ! Type | ||
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| Stance | | Stance | ||
| Aggressive | | Aggressive | ||
| style="text-align: left;"| Increases Accuracy by 3.5% per rank | | style="text-align: left;"| Increases Accuracy and Damage by 3.5% per rank but player takes 1% more Damage per rank from all sources | ||
|- | |- | ||
| Stance | | Stance | ||
| Defensive | | Defensive | ||
| style="text-align: left;"| | | style="text-align: left;"| Weapon Swings increase your Damage Resistance by 4% per rank for 5 seconds (does not stack) | ||
|- | |- | ||
| Stance | | Stance | ||
| Cleave | | Cleave | ||
| style="text-align: left;"| Deals an additional | | style="text-align: left;"| Deals an additional 8% of Damage per rank inflicted to a random target within 2 tiles | ||
|- | |- | ||
| Stance | | Stance | ||
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| Execute | | Execute | ||
| style="text-align: left;"| Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player | | style="text-align: left;"| Inflicts 350% of Damage to target and then immediately resolves all remaining Bleed tick damage on the target that has been inflicted by the player | ||
|- | |||
| Weapon Ability | |||
| Spinslash | |||
| style="text-align: left;"| For next 15 seconds accuracy, damage, and weapon special chance increased by 15% | |||
|- | |||
| Weapon Ability | |||
| Rend | |||
| style="text-align: left;"| Immediately resolve all remaining bleed ticks player has on target and for next 15 seconds new weapon special bleed effects are increased by 25% damage | |||
|- | |||
| Weapon Ability | |||
| Chop | |||
| style="text-align: left;"| Melee hit that triggers ability damage is increased by 200% (damage further scaled by weapon speed) | |||
|} | |} |