Template:WrestlingCodex: Difference between revisions
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TheGmaster (talk | contribs) (Created page with "{| class="wikitable" style="text-align: center;" !colspan="3"|File:icon-combat.png Wrestling Stances and Finishers |- ! Type ! Name ! Description |- | Stance | Dragon | st...") |
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{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
!colspan="3"|[[File:icon- | !colspan="3"|[[File:icon-wrestling.png]] | ||
Wrestling Stances and | Wrestling Codex Stances, Finishers and Abilities | ||
|- | |- | ||
! Type | ! Type | ||
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| Stance | | Stance | ||
| Dragon | | Dragon | ||
| style="text-align: left;"| Weapon | | style="text-align: left;"| Weapon specials will consume up to 5 Mana to increase Damage by 5% per rank for each mana consumed (Bonus doubled for first 10 seconds after adopting stance) | ||
|- | |- | ||
| Stance | | Stance | ||
| Crab | | Crab | ||
| style="text-align: left;"| | | style="text-align: left;"| Weapon swings increase your Damage Resistance by 3% per rank for 5 seconds (does not stack) (Bonus doubled for first 10 seconds after adopting stance) | ||
|- | |- | ||
| Stance | | Stance | ||
| Spider | | Spider | ||
| style="text-align: left;"| Deals an additional | | style="text-align: left;"| Deals an additional 5% of Damage per rank inflicted to a random 2 additional targets within 2 tiles (Bonus doubled for first 10 seconds after adopting stance) | ||
|- | |- | ||
| Stance | | Stance | ||
| Monkey | | Monkey | ||
| style="text-align: left;"| | | style="text-align: left;"| Landing 3 hits in a row increases the damage of the 3rd hit by 15% per rank (Bonus doubled for first 10 seconds after adopting stance) | ||
|- | |- | ||
| Stance | | Stance | ||
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| Zen Strike | | Zen Strike | ||
| style="text-align: left;"| Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana | | style="text-align: left;"| Inflicts 350% of Damage to target and restores 25 Health, 25 Stamina and 25 Mana | ||
|- | |||
| Weapon Ability | |||
| Brawl | |||
| style="text-align: left;"| For next 15 seconds each hit increases accuracy, damage, and attack speed by 4% (scaled by weapon speed) up to a max of 20% | |||
|- | |||
| Weapon Ability | |||
| Haymaker | |||
| style="text-align: left;"| For next 15 seconds player can trigger finishers when target is at 50% health or below, or after a 45 second cooldown on bosses | |||
|- | |||
| Weapon Ability | |||
| Takedown | |||
| style="text-align: left;"| Melee hit that triggers ability has 100% chance of weapon special and will apply 300% of normal weapon special effect | |||
|} | |} |